[Bug watchers] - english

Get a drink, take a seat and share your thoughts about the adventures awaiting you in Florensia.
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este43
 
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Re: Vampire Noble quest/automove

Postby este43 » Sat Aug 06, 2011 7:14 pm

I recently did the Vampire Noble quest.
I started in the study room and clicked auto move and the game moved me to a room full of Male zergs.
Just so you are aware of it.
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Saebelzahnkaefer
 
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Re: [Bug watchers] - english

Postby Saebelzahnkaefer » Fri Dec 28, 2012 10:20 am

• It occasionally happens that Quests can not be acceptet on the first click. It have to be call up again in the NPC-Menu.
• "Share"-Button has no function.


first point just happen in party

share button always had a function, you can share quests with party if they didnt started the quest

so you can make lvl up 47 at werwolf and getting shared warloss quest without going to town
Ex-Florensia-Player
Global Ranking No. 1 since more then 1 Year
Started: Ber 27.11.2008 => Kar 07.07.2010 => Stopped 16.05.2013
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XanoEvent
 
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Re: [Bug watchers] - english

Postby XanoEvent » Tue Apr 30, 2013 12:52 am

interesting. I too find these bugs annoying but all we can do is hope for the best from our Florensia developers. I will never give up hope. :o

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NoNameMe
 
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Re: [Bug watchers] - english

Postby NoNameMe » Tue Apr 30, 2013 11:48 pm

XanoEvent wrote:interesting. I too find these bugs annoying but all we can do is hope for the best from our Florensia developers. I will never give up hope. :o


Well this thread is pretty out of date..
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Miamiau
 
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Re: [Bug watchers] - english

Postby Miamiau » Tue May 07, 2013 1:24 pm

NoNameMe wrote:Well this thread is pretty out of date..


I agree. I don't play Florensia atm and the german thread was removed so i can not say what bugs are still there and which got fixed. However, as far as i know there weren't that many bug fix/content patches lately.

The bugs are/were far to random anyways. I have no doubt Florensia is still overrun with our little friends. ^^'
Well, since bugs tended to randomly dis- and reappear each patch makes it really annoying to keep track of them all.


However, the purpose of this thread was to show the huge amount of bugs - and the hope that the provider/developer can benefit from this community based bug hunt. Sadly the bug fix patches that followed weren't all that helpful at all. When i last logged in i immediately run into three new bugs i've never seen before.

I guess the threads purpose now changed a bit, even if its not up2date: To remind the developer that there is still a lot of work to do.

(reminds me, i have to update the english recipe ship guide lol ^^)
Edit: Done
Mondsand - Florensia - Priest Lvl 76/40 - Ber
Mondsand - Argo - Floresslah - Druid Lvl 34/S2 - Medicine Producer Lv5
Moonsand - S4 League - Lvl 76
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Ammo in S4 should remain unlimited!

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MooMaster
 
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Re: [Bug watchers] - english

Postby MooMaster » Wed May 15, 2013 1:00 am

Report:

Sometimes when I kill mobs and they are close to a wall, they get knocked back and fall upon death and land so that they are partially in the wall or too close to the wall so you can not loot the loot from them.
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Miamiau
 
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Re: [Bug watchers] - english

Postby Miamiau » Wed May 15, 2013 5:36 am

MooMaster wrote:Report:

Sometimes when I kill mobs and they are close to a wall, they get knocked back and fall upon death and land so that they are partially in the wall or too close to the wall so you can not loot the loot from them.


yey, i extend the entry

Code: Select all
• Sometimes Mobs can't be looted.


to

Code: Select all
• Sometimes Mobs can't be looted. Especially happens when Mobs die too close to (or even partially in) a wall.
Mondsand - Florensia - Priest Lvl 76/40 - Ber
Mondsand - Argo - Floresslah - Druid Lvl 34/S2 - Medicine Producer Lv5
Moonsand - S4 League - Lvl 76
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Ammo in S4 should remain unlimited!

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MooMaster
 
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Re: [Bug watchers] - english

Postby MooMaster » Tue Jun 04, 2013 4:04 am

Hi again!

I am not sure if any of these bugs have been mentioned before, but here are some more I have documented.

1. When using the boost special skill on assault ships, over 50% of the time you will zoom forward as expected, then half a second later go back to your original location. You will see the wake your boat make with its intended zooming forward and any sea mobs you aggro'd, even if they are no longer in aggro range when you get moved back to where you started, will still be aggro'd to you. Also the special skill cooldown will be under cooldown as if it had performed normally.

2. Sometimes even though the game setting 'auto select yourself for casting' (so a priest will auto select itself for its buffs and heals) will not work when trying to use skills. For example, sometimes after killing mobs with a priest you have to manually select yourself by clicking your portrait in the top right before you can use a buff or heal on yourself. A similar bug happens when aoe-ing on my GS, where you can't use area of effect skills until you specifically select a monster. The problem usually occurs when the previously selected monster has died, though the issue of having to select a new target to use an area of effect skill has never been around in previous years.

Best Reagrds
~Moo
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