Depravity Of Soul

Discuss about the game’s translation and gameplay issues
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Timeykun
 
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Depravity Of Soul

Postby Timeykun » Mon Jan 23, 2012 5:17 pm

So there is this skill on the saint skilltree called Depravity of soul, as most of you probally know if you played a saint/shaman/priest. As you can see in the image below, it gives min 35 magic and max 224 magic atack, so on average around 150 damage.

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Now the point im trying to make is, any player can obtain this damage, by easily upgrading their cariad a few lvls, or getting a few magic damage fusions, instead of wasting 10 points to max this skill. I think its a totally useless skill, unless you are a full int 1v1 lvler. And even so it doesn't make much difference.

If you look at other classes skilltrees, they all get a "magic hit/meele hit/range hit" skill in their skill tree. So i think this skill should be changed to magic hit, instead of magic min and max damage. Because afterall pvp build saints/shaman & priest get the least magic hit, when compared to other classes with pvp builds. If anyone else agrees with me on this, then make a comment.

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turbokid
 
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Re: Depravity Of Soul

Postby turbokid » Mon Jan 23, 2012 5:35 pm

I would agree on this, classes still need a lot balancing. Some are badly nerfted, -stares at gladi/gs pvp- , while some are way too powerful (Court Magician). For some skills you need to spend 10-11 skill points and it is huge waste, but mere fusions or better equipments in same time can give way more than those skills.
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NoNameMe
 
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Re: Depravity Of Soul

Postby NoNameMe » Mon Jan 23, 2012 7:06 pm

Nuh, I like depravity of soul, I need all damage I can get for solo towers =3
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desuuu
 
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Re: Depravity Of Soul

Postby desuuu » Mon Jan 23, 2012 10:30 pm

I'll try it out, too.
Anyway, some skills are average compared to other skills, but I think DoS is very balanced than other passive dmg skills. Nowadays people are tending max out these skills instead of using stat points on Str/Int. This should be change.

I got little problems with hitting. I'm using upgraded gloves. I won't hit all the time but it's enough.

Passive skills should help you in battle but they should not completly solve issues like hitting like 99% of the time. Additionally, skills have an own hitrate (shade of Fear) making it abusive for PvP and Tank players.
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Timeykun
 
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Re: Depravity Of Soul

Postby Timeykun » Tue Jan 24, 2012 1:10 am

desuuu wrote:I'll try it out, too.
Anyway, some skills are average compared to other skills, but I think DoS is very balanced than other passive dmg skills. Nowadays people are tending max out these skills instead of using stat points on Str/Int. This should be change.

I got little problems with hitting. I'm using upgraded gloves. I won't hit all the time but it's enough.

Passive skills should help you in battle but they should not completly solve issues like hitting like 99% of the time. Additionally, skills have an own hitrate (shade of Fear) making it abusive for PvP and Tank players.


Its not balanced, ESPECIALLY when you compare it to other classes damage passive, e.g. explorers rifle passive , gives around 4xx dmg when maxed, or the 2h mastery, again 4xx when maxed, or the CM passive 4xx when maxed.

You dont mind not hitting all the time? Well im assuming you havent got high lvl enough to do serious pvp's where hitting is the most important thing. One miss can ruin a whole pvp for you.

ofc no one hits 99% of the time, but having something like 2xx magic hit from a passive skill would help. Take for example, at lvl 90 my shaman had 690 hit, without any dex points or fusions. Andi had to use alot of fusions to get around 900 magic hit. And even so i only hit like 90% of the time, and that 10 % is really important, for con build pvp;ers.

Shade never misses i know, but thats CM, we talking about saints here. Youre saying all skills have different hit rate, not for saint, all OFFENSIVE saint skills have 95% chance of hitting, so its the same.

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desuuu
 
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Re: Depravity Of Soul

Postby desuuu » Tue Jan 24, 2012 8:50 am

I gave reasons why the saints shaman tree is more balanced than other classes.
Just look the amount of dmg other classes can get through x-mastery (except Dual Guns-Mastery). Maxed skills are about 450 max. PH. About 200 points on Str or Int. Take a look on skills whose increase your hit (except Insight of Magic). About 250 points. These skills allow us making PvP characters by using points on con. This makes me say : >>Unbalanced, too powerfull etc.<< That's why these skills should be nerfed I think.

You dont mind not hitting all the time? Well im assuming you havent got high lvl enough to do serious pvp's where hitting is the most important thing. One miss can ruin a whole pvp for you.

Well, you hope for receaving a "miss", too? It's the nature of this game to dodge and hit.

ofc no one hits 99% of the time, but having something like 2xx magic hit from a passive skill would help. Take for example, at lvl 90 my shaman had 690 hit, without any dex points or fusions. Andi had to use alot of fusions to get around 900 magic hit. And even so i only hit like 90% of the time, and that 10 % is really important, for con build pvp;ers.

Indeed, saints got a problem bringing some hit here. But PvP-shaman and priest are more "passiv" or rely on their defense (healing, buffs, indirect dmg) etc.. We cannot create a character which can do anything, just like a super allrounder. If we can we have to let other classes get some new skills, too (merc gets a avoidence skill xD). That's why I'm against a damage increase in DoS

Shade never misses i know, but thats CM, we talking about saints here. Youre saying all skills have different hit rate, not for saint, all OFFENSIVE saint skills have 95% chance of hitting, so its the same.

I really wish skills are linked to your hit and opponents avoidence/resistence (of course they can get a hit bonus/malus). Bye bye con-based builds, welcome mixed builds.
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NoNameMe
 
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Re: Depravity Of Soul

Postby NoNameMe » Tue Jan 24, 2012 9:02 am

I think the skill is fine the way it is, giving saints a hitting rate skill would make them OP.
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