ARGO Feedback/suggestions/discussions

Talk about general ARGO topics not covered by another sub-forum right here!
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TriMoon1
 
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Re: ARGO Feedback/suggestions/discussions

Postby TriMoon1 » Thu Jan 26, 2012 6:03 am

PcJunkion wrote:That are all problems that are getting fixed or were no problems from the beginning.

1. The translations are getting better over time.

2. you can remap that by yourself: escape -> preferences -> you can set the keyboard settings

3. simply use /partyinvite %name to invite your friends over distance.

How will this help new players?
My suggestion was to correct the client install for every new player ;)

I know how to do things myself now....(i played MANY mmorpg's so was used to things not working as expected)
Thank you for the "/partyinvite" command i will try to use it next time, but again this should be made known to new players also...
Just to make clear is this example correct?
"/partyinvite %TriMoon"
(if not: this is an example of how uncommon things make things more difficult for new players)
Well thats all for now, 3M
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PcJunkion
 
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Re: ARGO Feedback/suggestions/discussions

Postby PcJunkion » Fri Jan 27, 2012 12:16 pm

TriMoon1 wrote:
I know how to do things myself now....(i played MANY mmorpg's so was used to things not working as expected)
Thank you for the "/partyinvite" command i will try to use it next time, but again this should be made known to new players also...
Just to make clear is this example correct?
"/partyinvite %TriMoon"
(if not: this is an example of how uncommon things make things more difficult for new players)


No its just /partyinvite TriMoon. I don't find it uncommon, but maybe thats because we used it since the Beta2 and the white help texts mention that command.

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PsykoKlown
 
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Re: ARGO Feedback/suggestions/discussions

Postby PsykoKlown » Sun Feb 19, 2012 9:24 am

The voice tutorial is nice, but blocks the quick bars.

The other bars can be exposed by clicking anywhere on the bar display, but that takes an additional action, what's worse is that there is absolutely no way to access the topmost bar that holds your weapons slots. This really needs to be fixed!
Sadly the tutorial often pops up when I'm in the middle of something unrelated.

Timed quests need to be made more obvious. I think I've failed every timed quest because I didn't know they were timed. There's no countdown shown or anything to let you know if you miss it when getting the quest, and I almost never saw it in the description while getting the quest. I have several quest givers shown, but am told that I can't take a timed quest twice or more than 1 timed quest. It doesn't tell me if I've got it, failed it, or already have one that I need to do.

Only 8 quests visible, but it took me awhile to figure that out. There should be something indicating there are unshown quests.

Sooo many invisible walls! I burn through a lot of core when trying to travel around hills and tree roots.

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Akitsu948
 
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Re: ARGO Feedback/suggestions/discussions

Postby Akitsu948 » Thu Mar 08, 2012 11:56 pm

Hi, :) i just started 2 days ago and I'm now in lvl29, I was just so smitten with the game :lol: , I just wanted to ask if anyone knows where i can get more earthduims or interm. strengthening earthdiums? I have been spending alot of gold just for potions and the idiot that i am :oops: I completely forgot all about the enchant/enhancement in the game. I have been playing the game without ever once strengething my weapons. :|
Now I'm really having a hard time and it seems to me that I have a very low percentage in ever getting earthdium/ interm. S.E (strengthening earthdium). which leaves me in a bit of a problem with Ores and Buffs for my weapons. :(
I would be so grateful if anyone can help me with this one. :)

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MistressAthena
 
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Re: ARGO OB Feedback/suggestions/discussions

Postby MistressAthena » Sat Mar 10, 2012 11:08 am

FunkyBacon wrote:so, I got two lvl 17 characters, one in each race (warlock and Priest), so ill give a short review of my experience so far.

---good things and bad things----

Good things.

1. Introduction. +1
the story is somewhat interesting but the narrating could be better.
also while the theme is quite interesting, the lack of signs of it in game sort of makes it look you have landed on an unexplored planet rather than a world that almost have been destroyed by war. no "corpses" of war machines or craters from explosions, no scorched lands from fire or anything like that... it's only a jungle and humans are invading it.


Wasnt the world war III depicted in the story a long time ago? the world grew over, etc. the marks of war slowly vanished with time... Go to Europe, Go to the fields that were bombed, where 100's if not 1000's of artillery shells landed that was pock marked like a honeybee comb. with thousands of craters... you wont see any of that anymore... it all grew over, and nature did its thing, the land was re-farmed, etc. the ravages of war removed by society trying to rebuild.. Its no diffrent in this game, and you DO see wreckage etc. Notice those old stone pillars at the start of the game? in-fact the entire noobie lvl 1 area is littered with old stone foundations, etc. Just gotta look.

2. character creation. +4
this was in fact something I had not seen before, I have seen other games with size adjustments and customization but seen nothing like this before. it gives you a lot of option when making your character.
want a short person, you can! want a really tall person, just do it! tiny with really long arms, sure! and so forth...


This character creation was taken directly from Aion, in-fact the entire artwork was a complete Aion copy.

-------------------
and now for the bad things.

1. Gender locked classes. -1
no big deal but would be nice to have the option of having a male warlock or female warrior for example.


I dont understand this myself honestly. Why would you limit this? I myself know of 5 friends who instantly said no to this game because they couldnt be the class they wanted and had to be female or male to play it... By limiting anything in any game your seriously crippling if not destroying your player base, and limiting such a fundamental thing, which is at the core of any game; creating your character to be what you want it to be, is a huge huge no no. Especially for a game that says on its main page "Expansive, and in depth character and class creation system".... not very in depth if u cant even be male or female warlock... Especially since you literaly nearly stole the character creation and artwork from Aion....

2. invisible walls. -5
no comments needed on this I think.


This again makes no sense to me. WHy would you make a game again, with such great potential and ruin it in a dumb, common sense way? Alaplaya has released multiple games, and this type of over sight is not appropriate, or ok in anyway.

3. unsure Hardware compatibility. -3
game may lag on a high end computers that should in theory run this game without issues.


Like I said above, they practically stole the artwork of Aion to make this game, then dumbed it down slightly, to fit a F2P game. Therefore there will be issues with hardware, rendering, scripting, etc.

5. translation issues. -2
it is expected but sometimes it's like they didn't try at all, referring to females as "he" as an example. another thing is naming the wrong enemy in a mission objective. might say kill target "XYC" but you should actually kill "ZYC".


This again, makes no sense to me, and I fully agree. For a company who has released multiple games, you'd think they'd hire a somewhat competent translator. Heck, even Google Translate is better than what some of these translations are.

Referring to Backpacks as buckets? Now I may be missing something, but is it really so hard to google "what is a *name of backpack in korean, japanese, whatever your maine langauge is)* in English?" It'll tell you what its called. The name for (insert your language for backpack here), is BackPack.. Tada... translation fixed... for your entire....game...

That being said, its again uncalled for, rediculous, and pure laziness on their end to not get proper translators, You can argue all you want that its hard.. but its really not.. You dont see other F2P companies having nearly as many issues with translations as Alaplaya, and any translation issue that does arise, is promptly fixed....

Conclusion:
an interesting game that gets dragged down by invisible wall, translation issues and boring repetitive quests.


Unfortunately very true. I was very psyched about this game myself, totally loved the beginning story, everything it "promised" on the main site (but never delivered). Its a game with amazing potential, but was dragged down by a less than sub par company.

rain7th
 
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Re: ARGO Feedback/suggestions/discussions

Postby rain7th » Wed Jul 18, 2012 9:18 pm

so after an update to 55 lvl system many players have faced some issues, including:

- very low mp amount,
we literally have to drink mana potions all the time, considering that mana amount is staying no more than 30% or so

- very low backpack capacity
same situation as with mana pots, we have to recharge backpack very often :}

- very tanky mobs, which are just way to hard to kill even at the same lvl or higher

it may seem as complaining, but at this rate it's not quite possible to farm, get appropriate experience and level up (it's possible, but is slow and not quite efficient, i heard many players agreeing with that)

so if any of this points could be somehow improved it would be really appreciated
the cake is a lie. (c)

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zajdlik
 
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Re: ARGO Feedback/suggestions/discussions

Postby zajdlik » Wed Jul 18, 2012 11:07 pm

like rainth said there is very strong mobs. i have problems (on 39lv) to kill mob on 36lv

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capekespada
 
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Re: ARGO Feedback/suggestions/discussions

Postby capekespada » Fri Aug 03, 2012 11:45 pm

Ermm.. argo yet still to improve, and also fix the bug always..
like do the maintenance every week and try to promote the game also..
in game lately seem so quite.. not many people around..
Do something about the game and if can make GM enter the game to look around.. chat with player in game.. just like other game also have their GM in game..

Another things is need more events and tell in game there are upcoming event so people will know that there will an event..
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ZaDomSpremni
 
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Re: ARGO Feedback/suggestions/discussions

Postby ZaDomSpremni » Sat Aug 04, 2012 1:04 pm

Most bug in game is repaired but some big is still in.

1. Party bug! - i hope how will be in next upgrade.

2. INVALID SERVER - if you play game i night this bug come from 00:00 - 00:30! In this time you have problem if change regino and if you try change char. First you stay alone on map, can't kill mons, can't use chat, can't logoff.

3. MP poitions!! This is biggest problem. MP poitions lvl 49 is 10 x 277 + 20 sec cd. If you have 10K of MP and 1 skill use 944MP you can kill 3-4 mons and need remove for 1,5 min to load MP.

4. Flo side not have GM! We need some developer for 5-6 days to he see all problems and bugs. Whan he see will be easy to repair. Not only to come like GM he need play and try!

5. Maximum upgrade items to +5. Make +6 is same like before +7! I spend 13 seeds for nothing. All time FAILED!

6. Cast time on items still not work.

7. New players. In game starts will be good change Floresslah and Noblian side on first select screen. 80% of players click first nation what see. On this way game will fast die because Flo and Nob is 1:5.
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PhobosM
 
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Re: ARGO Feedback/suggestions/discussions

Postby PhobosM » Sat Aug 04, 2012 8:49 pm

@ZaDomSpremni you think some one read this? Lol I don't think so, no response on any post by supervisors :twisted: :evil: :P :lol: :geek: :ugeek: :| :shock:
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