Shooting weaponsSubmachine Guns : 6 { Don't like the 'spray and pray' effect in them but pretty good in arcade }
Semi Rifle : 9 { Low Dmg but accurate.. }
Gauss Rifle : 5 { Don't like the slow movement while firing.. }
Revolver : 10 { It's either a hit or miss , not a "Spray and Pray" effect }
Heavy Machine Gun : 9 { Arcade Reasons }
Handgun : 9 { I use it normally for the speed , other times is when it's my last gun with ammunition to use }
Burst Shotgun : 11 { My MOST favored gun throughout all shooter games , the Shotgun!

Test my aim if you will }
Smash Rifle : 9 { Doubles as both a shooting gun and knock back weapon, useful }
Air Gun : 4 { Limited Ammo...getting damaged by a high pressure blast of air?...Hmm... }
Homing Rifle : 0 { No skill required , if you miss with this gun you should just give up }
Spark Rifle : 0 { No Skill required , if you miss with this gun you should just give up }
Assault Rifle : 5 { 50 / 50 , would love if it had unlimited reload on it , if it did I'd use it normally }
Turret : 8 { Dis-like the limited ammo but love the increased dmg when stationed.. }
Rail Gun : ? { I can't aim to save my life with this weapon...can not rate }
Cannonade : 9 { Arcade Reasons }
Mind Shock : 10 { Granted people whine about the auto-aim , it comes in my stylish blue matching tint for my Trademark Suit! <3 }
Mind Energy : 10 { Arcade Reasons }
Sentry Gun : 8 { Delay shots...but useful for Mission Rooms }
Senty Nell : 8 { Useful for Mission rooms }
Earth Bomber : 10 { Stage 5 arcade...if someone pisses me off , don't cry when I team kill you with Mr.Monk on my side }
Lightning Bomber : 10 { See above reason , it comes in blue! <3 }
Rescue Gun : 10 { Even though a good 95% of the S4 community still whine about how hard Stage 6 , 7 are..this gun can heal the npcs inside arcade. So what if you can't glitch complete arcade anymore? Be a "Pro" and finish all the stages and stop whining like a 5 year old for spilling their glass of milk on the damn floor! }