Suggestion list.
(1) Options, prefences, desriptions
1.1) We need description of all buildings lvl-ups, like - "you will gather +5 more food, each period of time, upon next farm upgrade".
1.2) We need "Turn off animation" option in game prefences, "Turn of fighting animation" and "Full screen button".
1.3) We need "Pause" button in fights, cus sometimes you need to make few screens of one fight, but its going too fast, or atleast it should be additional "Very slow fighting speed" button.
1.4) If there are some way to reduce PC memory/processor usage upon minimizing game - would be great.
1.5) "Remember user name" will help a lot.
1.6) We need "server status" icon on forum or website.
1.7) We need announsments of maintaince and how long it will take.
1.8) We need desreption of "player lvl needs" in units requirements, like - "to lvl up 10 lvl boar, you need to be 10 lvl player".
1.9) We need "There are quest awaileble somewhere !" message, when there are some quest in world to take.
1.10) Would be good to have option to finish quest manualy (Are you ready to finish this quest ? - Yes / no), cus quest are automaticaly finished right now and you may need those resources for other purpose. And if there are few quest coming one after another - you should have option to decide if you wish to caccept it, cus right now they are auto-accepted.
(2) Buildings and balance
2.1) Max upgrade cap of "Resource Gathering" is 5 lvl right now (25 resources / period of time). Would be good to have more even for much bigger upgrade cost, and would be also good to have "+10 for each lvl" starting from, lets say - lvl 10.
2.2) We need demolition button for buildings. (i dont know what resources we should receive back, but maybe 50%?)
2.3) We need opportunity to swap buildings.
2.4) We need wider island and ability so we can deside where to place buildings, intead of placing them in already chosen for us spots.
2.5) Some pirates of low lvls have too much power - they are unkillable. Example: 5 lvl pirat with 110 morale and Drinker with 170HP (his ablity is to add even more morale).
2.6) Would be good to have more basic resources drop from mobs. (Atleast minimum: mob lvl + player lvl food/wood/stone)
(3) Gameplay
3.1) I am 11 lvl and i still got players of 1-2lvl on islands to fight - thats not good, i dont like to kill newbies and take their resources. There should be "+/- 3 lvl" difference from your current lvl between you and other players.
3.2) Upon losing battle when you was an attacker - you should lose some "DominationPoints".
3.3) More bigger lvl players should receive and lose more "DominationPoints" then low lvls.
3.4) Game should not give "DominationPoints" for killing players 6+ lvls behind you.
3.5) We need map or minimap for fast "click-and-instant-moving" to major points. Spinning over world causing headache for me after some time (like 3 hours of playing), especially when you looking for some sort of enemyes for 5 secs of spinning.
3.6) Sometimes mobs of some type are pretty rare and spawn slow, only option is to refresh page, but would be better to make like minimum 5 of each mob types on map.
3.7) If mobs of different types will fly on different planet lines it will help a lot (like pirates is flying high, reefs flying little more down, and mantas almost at surface).
3.8) Mobs should continue flying even after we are inside our island.
3.9) If we have "Fighting Baloon" (Dirigible balloon) with max capasity of 3 units - we should have ablity to take only 1-2 units. Cus right now its not allowing us to take less then max cap.
3.10) We need some Bosses and "mini bosses" - mobs of different colours or different forms (i mean how they look on map) to attack, with 50-100% chance to find epic loot - items / potions; and they should spawn with a little chance (like 5%-10%) upon each new time period, and dissapear after making 1 full sircle over world, moving 2x times faster from single mobs.
3.11) If player isnt taking part in battle - it becomes "auto battle" - i think it will be fair to not give lucky coin bonus if player havent pressed coin in 5 seconds.
3.12) Players should not be able to fight for few islands at once - if you fight for 1 - then you should fight for it to the last, untill winner will be chosen and then you can chose another island to attack. (Also you can make extra money from making "Attacking island expansion item" - it will upgrade ammount of islands you can fight for at once.)
3.13) We need "refresh enemyes" button in islands cus many 1 lvl players are here and you dont want to kill them cus right now only page refresh helps (or atleast make it awaileble for AP in store).
(4) New game mechanics
4.1) Trade mechanic.
We need some "trade between players" option. Atleast resources trade. In additional, you can give some rare resource for each island to spawn, so some players will have iron for example, and others will have Cofee. Also this will make another building type - and thats good for game.
4.2) Bazar mechanic.
Bazar need some random items to spawn each day (or hour), to make it more usefull for players. Also will be good to have some "Charms" they will increase your morale permanently just cus they are placed in your inventory. (or you can add some special player slots for this sort of items, and you will open new ones upon reaching some player lvl).
4.3) Items slots mechanic.
Consider making 3 item slots for each creature and split thems by types (like mages will have 1 weapon and 2 amulet slots, while wariors will have 1 shield and 2 weapon, and some tanky creatures will have 3 shield slots). And make some lvl requirement to open new slots, like - you receive bonus slot upon reaching 10 and 20 lvl of your creature and after investing some ammount of food

.
4.4) Treasure mechanic.
How about to make some kind of "treasure hunting" - you can send one of your creature to search for treasures, it will take hours of time and special builing as well. You will find something with 100% chance, but this creature will be unable to take part in fights untill it come back. Treasure power will depend on your lvl, building lvl, creature lvl and time spended for travel. Upon reaching some player lvl (or maybe make trasure hunting lvl progression, with treasure hunting exp points and lvls), you can send more then 1 creature for search. (or for AP item expansions in store)
4.5) Farm mechanic.
You can go to store and buy some trees seeds, then plant them, and after a while they will grow - and you will have some time to collect "fruits" or tree will become "rotten" (also after few harvests, tree will die anyway). Then you can sell those fruits to bazar or make some bufs potions (you can make some alchemy building for addition).
Thanks for attention P.S. i have played many games, for 20 years and have a feeling of good future for this game.

Last edited by MasterMagus on Mon Mar 05, 2012 6:44 am, edited 1 time in total.