ARGO Feedback/suggestions/discussions

Talk about general ARGO topics not covered by another sub-forum right here!
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Rthrakx
 
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Joined: Sat Jan 08, 2011 3:07 am

Re: ARGO Feedback/suggestions/discussions

Postby Rthrakx » Thu Jun 02, 2011 2:39 am

Suggestion: server for Europe and server for NA would be nice.

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Aleksandar66
 
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Joined: Wed Jun 08, 2011 9:34 am

Re: ARGO Feedback/suggestions/discussions

Postby Aleksandar66 » Wed Jun 08, 2011 10:20 am

hi all,i am new in this game,i dow lastnight,and i have some problem's,when i open the ,and i tipe my ac name and pass,he says waiting for conection,why?can someone tell me how to fix it??and whats the problem?

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w0ll0w
 
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Joined: Fri Jun 17, 2011 3:22 am

Re: ARGO Feedback/suggestions/discussions

Postby w0ll0w » Fri Jun 17, 2011 10:44 pm

I have only played for a day but here are the stuff that i miss (or maybe have missed :? ) from other similar games.

1.Be able to "Target Self" via hotkey, works wonders for a healer under preasure.
2.To be able to hide the hotkey text on Actionbars
3.To be able to customize action bars mor freely. From what I understand you must display a minimum of four bars on the bottom of the screen to gain access to the vertical bars.
4.Either make the "Current Event/Mall" frame more discreet or moveable.
5.I would gladly purchase more bagspace... If it was permanent!
6.A way to easy block spam in the chat. Right click/Ignore for example.
7.Barbershop :D
8.I love the koncept of battleground/scenario pvp and would really like to see that in the future.

Either way thx for a great game!
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MrJerry
 
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Joined: Sun Sep 26, 2010 7:24 pm

Re: ARGO Feedback/suggestions/discussions

Postby MrJerry » Mon Jun 20, 2011 5:34 pm

paladin/shaman skills


Hey I was just wondering if you could reconsider that all summon skills are based on natural dmg. Main paladin weapon should be dagger right? Maybe we play a different game, but I didnt see any 10+ who would use dagger not a hammer (including myself).

If you could change it from dmg to dps, it wouldnt matter that much what is in your hand and you would be free to use whatever you wanted dealing same dmg with summon skills. Right now the only weapon you can use is hammer, besause its 20% stronger then the dagger. Even if you take a pistol and start shooting at the target the outcome will still deal less dmg then you would do if you would just stay and watch your summon with a hammer in your hands. Or maybe you could make it dependent on your pets dmg, whatever. To see paladins walking around like priests is spoiling the game plz change it.


Another small issue I have been having is that I sometimes loose my pet when I go by mount and I need to resummon it. Its not that big of a problem, but its annoying if you suddenly get into a fight and you realize your summon is gone.

Other than that this class is awesome. Easy pve, strong pvp, 3 weapons at your dispoasal, its a very fun character to play. If only you werent forced to use a hammer...

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TheKeep
 
Posts: 2
Joined: Wed Jun 15, 2011 5:28 am

Re: ARGO Feedback/suggestions/discussions

Postby TheKeep » Wed Jun 22, 2011 7:26 am

This game should look more like Fallout and less like Oblivion other then that it the best free game I found so far. And it dont look like a Pokemon game very cool.

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EpsilonTheDark
 
Posts: 63
Joined: Fri Jun 17, 2011 10:33 am
Location: Florida, United States

Re: ARGO Feedback/suggestions/discussions

Postby EpsilonTheDark » Tue Jun 28, 2011 6:46 am

Make buffs longer, make tutorials a little clearer, have the option to turn the tutorials off, give chasers longer dodge buffs and inc the passive attack buff, guild invite command for ranged invite, guild promotions, gender options, different servers based on language, a channel selection screen after the server selection screen, make it so you don't have to redo your pets skills every time for it to automatically use its skills, try to get rid of some of the invisible walls @_@, tutorial for pet usage, more mounts, cash shop item to change the appearance of your pet, map marker in Inisium showing where the teleport is to get to Naihill, more characters per account, ability to wear more then one bracelet/ring(we got 2 arms and 10 fingers come on... 2 of each at least please), some kind of helmet or hats, cash shop costumes that are for appearance only and have no effects, make chaser invisibility not have a time limit but rather deactivate when you attack, party searches so you can register that you are looking for example: Party for level 30 dungeon, and have other people be able to see this and search for it, give chaser another stun @_@, If two monsters are on top of each other or close to each other let your skill hit them both even if not an "aoe" skill, better nation skills, longer buff durations, the ability to by the hp pots that instantly heal you for a set amount, have your attack and defense gauge % average into your stats on character screen, way to get rid of the little cash shop event box, ability to use numpad numbers or regular numbers to use skill, have mp potions automatically be used when you can't use a skill due to low mp, more wars per day so everyone can participate(3-5 wars per day at equal times apart and best out of that number wins bonus, exp bonus for winning faction, make auction house so you don't have to convert your gold into points, just be able to buy with gold directly, ability to have it so you can see when your guild members/friends log in and what channel they log into and the option to have your title as a different line like below your guild name above your name so it isn't confused with your characters name. Whew! That was the longest run-on sentence I have ever written... Hope the GMs read it and pass it on to the developers and some of this gets through and implemented...

Happy Hunting,

-Dark :twisted:
I am the leader of the Noblian guild Epsilon. Created on June 20th, 2011, already in the top 15 guilds. We are always accepting new active, English-speaking members of any level.

Not taking this out of my sig until gender locks end!!! - 06/18/2010
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NinjaTune
 
Posts: 5
Joined: Thu Jul 07, 2011 5:55 pm

Re: ARGO Feedback/suggestions/discussions

Postby NinjaTune » Fri Jul 08, 2011 5:29 am

Just started playing and the game is great. Just throwing this out there even though I'm sure someone said it. XP events. Runes Of Magic actually had a TRIPLE XP weekend, and everyone was so happy. Argo is better than RoM though, I like the mature feel to it.

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FabulousCrab
 
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Joined: Sun Jul 10, 2011 7:08 am

Re: ARGO Feedback/suggestions/discussions

Postby FabulousCrab » Mon Jul 11, 2011 10:27 am

Suggestions
-Identify dropped items so we know what we are picking up
-Spread out mobs, lower respawn rate, bigger aggro range

Also, some terms are unclear. For example, what is Repeiro?

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DocHolliday
 
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Joined: Sun Jul 04, 2010 1:18 am

Re: ARGO Feedback/suggestions/discussions

Postby DocHolliday » Thu Jul 14, 2011 5:22 am

A couple of suggestions:

1 - Item linking in Chat. Please make it possible
2 - Option to view other players worn equipments

Thanks!

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CyclopeanRabbit
 
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Joined: Fri Aug 05, 2011 5:21 pm

Re: ARGO Feedback/suggestions/discussions

Postby CyclopeanRabbit » Sat Aug 06, 2011 1:50 am

I really dont require much. I just want one thing... not to see this every time i click to play the game
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Since I haven't been able to make it past the Character creator before it shut down on me yesterday, the same day i downloaded it, saying that the info was corrupted or something.

I am re-downloading it in hopes that it'll work again. Its kinda hard to want to play something that wont load. :/

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