A Comprehensive Guide For Everyone
Just to briefly introduce myself, my ign is Fall and I’ve been in nwo since I started this game. Many people might not know me as I’m a pretty low profile person, but I’ve been in this guild when many great players used to play and I learned this game from them. I know 95% of the people reading this aren’t as fortunate to have good players around you, telling you what effective item/skill builds are. Thus I’ve written this guide to help new and veteran players alike. I guarantee that there will be something you can learn from what you are about to read, because me and my guildmates didn’t know a lot of things either until we’ve tested them.
It might not be evident from this guide, but I used to love passive heroes like many people do, but I was trained not to use them and transition into actives. I didn’t think actives were that good at first, to be honest, but the more I used actives, the more I liked them better than passives. For those people who think takiru/bent etc passive builds are the best, I strongly recommend that you give active a chance. Don’t just play 1 game and say it sucks, but play many games in different situations. Part of this guide is to help you transition into that.
You are welcome to create your own build for public games though, but when I say this, I don’t mean you can take stupid and useless skills on purpose, such as arc’s arrow rain or masa’s passives. Just because someone tells you secmat must go 3 active doesn’t mean you have to, even though I don’t take and never saw anyone have success with passive(s) against the team I play with. The point is that after you take passive and possibly learn that it sucks, you learn which skills fits your playstyle. Just because most yoichi goes plant + passive + entangle doesn’t mean you can’t use other skills. Just because most aprasas use “storm” in their build shouldn’t pressure you to use that skill (because it’s trash imo). Take whatever skill if and only if you can play it just as well, if not better than the standard public game build. Not all skills are good (some sometimes, some never), that’s why you have a choice.
HOWEVER, and this is a big however. This is true for only pub games. There are often set builds for competitive matches (and I can safely assume that majority of the Avalon community never played in a serious match where all 10 are similarly high skilled) and it is all about which team can use their ACTIVE skills well and more effectively early on and which team has a better hero combination (yes this matters too). In a competitive match, there are less skirmishes and more often big battles. You won’t find many people out of position wandering around. Big battles last at max a few seconds, and you want to throw in all the nukes available. Ever seen a 1 active or 2 active secmat in EMS? Why? Because people have tried it and know 100% sure that it just doesn’t work when your opponent is just as good as you are. 75% lifesteal and 75 attack doesn’t matter if you die in 2 seconds. If a team focuses a person, that hero will die 90% of the time no matter how tanky. Do you often dominate solo with yoichi and perform a one man show with a ridiculous K/D ratio? There’s a seriously good chance that that will never work in competitive matches. Yoichi is a good hero, but by all means not the best hero or even the best dps. Because he is a close ranged hero, he is vulnerable to stuns and nukes. If drake happens to immobilize yoi for 4 seconds? All that fast leveling means nothing if you die.
Not many people playing in European Avalon have been to Korean Avalon, but there is no doubt that most of them are better players than here. In fact, there are almost no leavers because everyone is almost equally good from one another and can trust in teammates to do what’s right even if it’s a complete stranger. Obviously there are some skill differences between a pub and a pro, but not by much. EU Avalon skill difference between a pub and a pro is huge. This is, by the way, the main reason why creep/liner designation in EU is so messed up. Because you can’t trust someone to hold a line or because of people who think this is a lining game and don’t leave line, so many people just pre levels with heroes they shouldn’t. Guess the number of people there who play bentlius/secmat/takiru with even a single passive in free server? I KNOW FOR A FACT that it’s less than 1 percent. People will tell you to quit the game if you play like that. I’ve spectated many games in Korean server, and no one has used passives with these heroes. Someone might play it maybe 1 game out of 1000. Don’t dismiss Korean server as being different because you don’t play in it. They play the same game as you do and it has been out for longer. People there know generally what the best build is in 5v5.
I mentioned earlier that hero combination mattered too. I know people in EU say “Hero is only good as the player,” but that is not true when every other person is playing as well as you are. In Korean server select room, you are expected to choose a certain hero because they are most valuable/powerful and the other team expects that you don’t choose some heroes who are considered TOO powerful in combination with others (namely laina, hekami with LP, preto, myowol, and amkatar are usually banned). Then there are “trash” heroes, which are about 70% of the selection.
Do you think you are good? There a good chance that you probably aren’t. If you did well against an opponent, the opponent’s team was probably not very good, there are not very many good players left currently. There is a reason why so many good players of old quit. Because of lack of competitiveness (“everyone besides a select group just sucks”) and stubbornness of people arguing that their build is the absolute best. I will simply repeat what Charisma, said on the forum whether or not you agree with it. If you want to get better, spectate people playing. Don’t always think you use the best build and don’t gloat about being a “better” player than someone. Because more often than not, you have much to learn. Do I think I am the best player? Absolutely not, but I definitely know how to play this game better than most public, and saying that without boasting.
A suggestion to alaplaya would be to bring back rookie server. Don’t know why you guys ever got rid of it because even free server back in the days had better players than we do now. New players need to be able to test builds and learn how skills work against other new players, not against better players. Instead of extending a completely pointless event for another month, why can’t we work to bring more players in? make a new player tutorial? And as someone suggested in the forum, MAKE people play scenario. Get RID of those hero boxes, seriously. It is just a giant waste of time to play scenario over and over again. Just have some incentive for people to learn the game.
Big thanks to ‘biermacher’ with all the proofreading and testing he’s done with me. Also to ‘sarang’ and ‘huhuhuhu’ who provided many obscure information that I didn’t know and to Lastbreath and pumba for additional infos. Sorry to anyone I missed.
I will begin with general rules and game facts that you should follow/know. The three most important points are II, III, and XIV. If you cannot at LEAST follow what is written in these 3 rules, you will have hard time improving.
I. Int heroes =/= line, Int heroes =/= time ring
Heroes such as Adelia, Aprasas, Fletcher, and Myo, hekami all excel at creeping. Sure they can line, but it is usually a waste for such powerful nukers/helpers/disablers. Lines are for heroes who can dominate late game, and those five definitely do not qualify. However, these heroes can line if the creeping team can dominate at all times (unlikely in competitive games) and if the liners can help creepers at 4/5 minutes. Also, just because you play an int hero doesn’t mean you need to purchase time ring. Cooldown reduction is always awesome but int heroes are normally ones who have the least survivability and need lots of hp/armor to survive. Save it for late game.
II. You MUST, and I mean MUST learn how to use the magic protection scroll and dispel efficiently if you want to become a good player.
Why? This is one of the main features that makes this game unique from other dota games. Dispels are incredibly important even though they may not seem so.
Some items that can dispel:
1. Dispel potion – purchased from private shop (hotkey C), it dispels a single target
2. Dispel runes – Also purchased from private shop, it contains 5 charges and can chain dispel 3 targets at once.
3. Spell breaking boots (purple boots) – Purchased from combine shop (hotkey D), it gives mvmt speed and can chain dispel
4. Magic protection armor – Purchased from one of the NPC, gives magic defense and can chain dispel
5. Spell breaking armor – Purchased from storage, gives even more magic def and can chain dispel
6. Staff of purification – A one time use storage item, can AoE dispel. Can also dispel linoram and amurita’s magic immunity.
*Note: Dispel potion has a longer range than any items from 2 to 5.
Dispels are used to:
1. Dispel opponent scroll(s)
2. Dispel a slow on yourself or your ally(s)
3. Dispel rooting skills (yoichi, fletcher)
4. Dispel hex on allies (teolia, gandilva, preto)
5. Dispel DoT damages (secmat, dukan, aiken’s summon, etc)
6. Dispel warcry (pallas), amkatar’s ultimate countdown, and drum buff
7. Dispel silence (myowol, bentilius)
8. Dispel sleep (laina, phelizia)
9. Dispel sight reduction (dukan), Chaos (novek), and inability (myoemchun)
*Note: some effects cannot be dispelled.
If you are rooted, hexed, and poisoned at the same time, one dispel will neutralize all 3 effects. As such, it is crucial to carry more than one dispel when you have space. A good player will immediately dispel slow on himself and not take 3 seconds. How? By always expecting a slow and spamming dispel on himself.
An instant dispel can go two ways: on yourself and on opponents. An example of instant dispel on yourself would be to dispel yourself RIGHT before a negative effect takes place, this is easy with skills that happen gradually if timed perfectly, such as Amkatar’s stun or phelizia’s sleep. An example of instant dispel on opponents would be to dispel their scroll after a projectile is launched but before it hits. This is very hard to do because it depends on the timing of opponent’s scroll.
When to use magic protection scroll (MPS):
1. You are about to die and have no reflex for dispel
2. If you are out of dispel and want to dodge a high damage nuke (fletcher, durof, etc)
3. To evade stun/slow only if you are going to take a lot of damage afterwards
4. To get enough distance away from bing or heathpati’s infinite slow
5. To avoid DoT skills that has detrimental effects (dukan’s slow DoT arrow, Fletcher’s DoT)
6. To avoid or dodge ultimates (dukan, death adder etc)
7. To prevent nachasha from accumulating too much damage
8. To briefly use skills before your mana runs out from shaochun’s mana exhaustion/ to briefly use skills when you are under yohong’s silene
9. To avoid getting captured (seimei, drake)
III. Hp >>>> Armor
People who think more armor is the same as having more hp are very, very wrong. 90% of early game damage that can significantly reduce hp bars will be magic damages, so its important early to buy the red 675 gold hp stone instead of going items such as time ring or crystal of magic or armor. If you are playing heroes who need mana and hp, make sure to buy the 800 gold purple stone. MANY people I have seen play forsake hp first (especially liners who think they are safe because they are in line) and then die extremely fast to heroes such as secmat or keias (look at point VII). If you are creeping, you probably won’t face any serious melee damage until much later. You can purchase magic protection armor, but you can get 4 hp stones for the same price.
IV. Chain boots >>> Red flame boots
If there’s one thing that annoys the hell out of me in pub game is when players purchase red flaming boots as their first item. Red boots cost 3450 gold. That is A LOT of money to save without buying any hp, potions, scroll/dispel and even more money to save if you do buy potions and scrolls. Dispel boots and chain boots cost 1825 and 2325 respectively, and you can buy them in parts. Also, chain boots give more hp than the red boots for 1125 less gold. Now, I don’t recommend dispel boots for most heroes because you are sacrificing 300 hp that comes with the boots. Korean players purchase dispel boots because they have g2/g3 phy/allstat ethereal stones + stat bonuses that come from playing in PC cafes. As a result, many of them start with over 1k hp(we normally start with 500-600 hp), so they have the luxury to go for cheaper boots. However, you can get dispel boots and then buy a 300hp stone to make up for those hp, but it is slightly more expensive.
In the beginning, it is best to buy 500 gold brown boots and then replace it with something better when you have money
If you are a nuker you can go for dispel boots + 300 hp stone
If you are a dps you should go for chain boots
No matter who you are, do not go for red flame boots until late game.
V. You should not go all stats.
A hero I frequently see many people going all stat is MOON. He is often built all stats with just 4 points into passive, but there are skills that just can’t replace +8 stats, such as the dog summon who you can control to steal 2 min or creep at another place for much faster growth. Moon is not a good carry until much later when he has full crit items + hammer of hell (this item is the reason why you would play moon as dps in the first place) and grow much faster than other heroes, but nope, people just don’t use dog. Unless you are playing random, I think most agility heroes are better choices as DPS. For your information, the only amazing moon DPS I have ever seen was played by AlexS, who has/had extremely good micro with dog. Needless to say, I got owned that game. So I would recommend playing moon the way he was intended to be played for most players (with nukes).
Here are the info on +10 to all stats.
10 strength (str) = 1% critical increase, 2.5 defense increase
10 agility (agi) = 1% evasion increase, 15% attack speed increase
10 intelligence (int) = 220 mp increase, 2 mp recovery increase
10 physical constitution (phy) = 220 hp increase, 2 hp recovery increase
Therefore, +2 to all stats mean:
2 strength = 0.2% critical increase, 0.5 defense increase
2 agility = 0.2% evasion increase, 3% attack speed increase
2 intelligence = 44 mp increase, 0.4 mp recovery increase
2 phy = 44 hp increase, 0.4 hp recovery increase
The stats are decent when you have a lot of it, but they are not AMAZING. There are only a few heroes who require all 4 types of stat.
VI. Learn not to steal line
If you know your liner sucks and keeps dying, feel free to steal the lines all you want, but if you have a good liner in crossroad who specifically asked to line, try not to steal line so much. This is usually true for yoichi plant and cain summon. If you were playing liner and yoichi blocked BOTH LANES with plant, how would you feel? Another way you can cut line is if your liner died and is waiting for the CD to wear off.
VII. Be aware of your surroundings
If you are playing arc and went invisible in the middle of crossroad, you are essentially committing a suicide. I have killed countless arcs this way who think they are smart because no one can see them before someone buys stone of truthful vision. All I had to do is pop vision scroll from storage. If you are playing long ranged dps liner and didn’t take any escape skills, you are also free 300 gold. Tower diving or ganking is relatively common after 10 minutes. ALL long ranged DPS except arc have an escape skill, so it’s not an excuse not to take one. If you die without having an escape skill and couldn’t run to towers fast enough, stop whining. Some very uncommon but should-be-used escape skills are heathpati’s overrun of the wolves and jack’s escapement. If you have no clue where your opponents are and are scared of getting ganked: 1. pop up a far seeing scroll/buy telescope and/or 2. listen for your enemies/creeps in the fog, you can hear them auto attacking 3. and get ready to use whatever escape skill you have
VII. Learn how skills/ items work
When I see 90% of people play chadol with spin, I am convinced people don’t read skill descriptions. The damage per second at level 5 spin is 200. The damage per second at level 6 is 200: so what’s the difference? It lasts a WHOLE SECOND LONGER from 4 sec to 5 sec. The normal damage increase per level from lvl 1 to 5 is 40, but from 5 to 6, you add 200 damage..that’s right, so why you wouldn’t add 6 points into spin is beyond me. When kalshutein’s archers kill you, instead of complaining how OP those insane range crits are, just buy bloody cloth so you can reflect easy damage against them. Learn every skill and think about how to counter/avoid them.
IX. Different types of damage
Accumulated damage – is damage that stacks. For example, if accumulated damage is 10, it would go 10 + 20 + 30. It can be used by nachasha, maguiel in metatron form, and anyone who wields ultimate item misamenatsu. Nachasha and maguiel’s accu damage does not stack with misa. Accumulated damage is pure magic damage, meaning armor and absorption are ignored, but it does not work on buildings, guardian, golem, or any magic immune units.
Additional damage – damage that deals pure damage. It can be used by Jarje, Juajin, mamba, maguiel, anyone who wields Kaiser knuckle, and anyone who receives aiken’s buff. Additional damage and Kaiser knuckle can stack and works on buildings.
Chain damage – damage that initially hits a target and bumps off to other targets nearby. It can be used by subaekrim, myowol, teolia and anyone who the wields ultimate item Shaft star. Shaft star doesn’t work with suba.
Splash type damage – damages anyone nearby the target. It can be used by Juajin, Gai, and Novek.
Splash skill/item damage – 1. Any DoT damage that radiates from the body such as the item flaming meteor, Ignes’ ultimate defense, and kazure’s splash, can all be reduced by magic defense
2. Some poison damages, including yoichi, mitsuki, and nana’s DoT, can be reduced by magic defense
3. Some other poison damages do pure damage, including fletcher’s, humbaba, amkatar, deathadder, yunk’s DoT
*Note: critical hit is also a pure damage but the value itself can be reduced by armor.
Special type damage – Anyone who can deal special damage do the most damage on buildings. None of the heroes in Avalon start with this type of damage but can learn it through a skill.
Heroes who can deal special damage: Juajin, Kazure, Gai, Pallas, Maguiel, subaekrim summon, nanarichi summon, teolia summon, keias (cain)
Pure magic skill damage – any skill damage that ignores magic defense.
Skills that can deal pure magic damage are:
Oriens – Mamba’s tackle, Bing’s glacial frost, Seolbin’s chaotic world/ blizzard, Ruksalem’s water cannon, Masa’s ultimate, Kuro’s crescent strike/ultimate, Suba’s dehydration, Gandilva’s mandrake
Aoenia – Moon’s precise shooting/ shot of determination, Adelia’s wrath of god, Baratsh’s ultimate, Neklit’s magic quenching, Maguiel’s shield throw, Ellinese’s destructive shyness, Skatilo’s TNT, Teolia’s tingling shock.
Armlets can also deal pure magic damage.
X. You gain more exp when you are alone.
Here are two scenarios.
Scenario 1: Keias and Secmat forward lines east in crossroad and kills 4 waves together
Scenario 2: Keias and Secmat forward lines east in crossroad and keias kills 2 waves alone, secmat kills 2 waves alone.
Which scenario gives more net exp? Answer is scenario 2.
When you are alone, it takes 2 waves to reach level 3. When 2 people forward lines, it takes 5 waves for both to reach level 3. When 5 people are together in the middle? Even less exp for each person. This is the reason why you should forward line – you gain more net exp.
Speaking of forward lining..DON’T forward line if you are not going to creep.
XI. Taking down tower as fast as possible is not always a good thing
You don’t need to push lanes in Avalon so fast because the soldiers die almost instantly and there’s only 2 per wave (other games have like 6-7 per wave?). If a yunk destroys all 4 outposts before 8 min, he effectively screwed the liner because now the oriens soldiers cannot die to the aoenia outposts and will start pushing, aka aoenia soldiers will not gather in the middle anymore. This is usually only a problem in crossroad though. Other maps don’t have 2 lanes converging in the middle.
*Note: you DO need to push lanes in mine of oblivion, but that map is rarely played.
XII. Random facts
Hero Distance
2m range – Any hero who can attack close up: many including takiru and pallas without any weapon
4m range – Any mid ranged hero: Shaochun, muchard, yohong, kalshutein, and jarje. Also includes Gai with giant growth on and yoichi with passive. Heroes who start as mid ranged cannot equip beholder’s robe, hunter’s ceritificate, ring of speed, or bugle of bloody crimson.
8m range – subaekrim without water spray.
10m range – Any long ranged heroes such as teolia and mitsuki. Also includes subaekrim with level 2 passive. Pallas with crossbow, pallas with level 1 and 2 throwing weapon.
13m range – Any long ranged hero with beholder’s robe. Mitsuki with shadow counterstrike on. Pallas with level 3 throwing weapon
18m range – Arc with ambush of slaughter on
21m range – Arc with ambush of slaughter on and beholder’s robe equipped.
40m range – kalshutein’s archer range with accurate fire on.
Heros that can go invisible and therefore requires stone of truthful vision to see.
Oriens: Arc, Yoichi, Mitsuki, Ruksalem
Aoenia: Moon, Ellinese, Skatilo, Dukan, Jack shepherd, Teolia, secmat
Heroes that can make others invisible: Ruksalem, Teolia
Heroes with a critical rate buff
Oriens: Takiru, Kurotsuki
Aoenia: Baratsh, Ellinese, Dukan, Vathek, Aiken, Bentilius
Heroes with skills that can lower magic defense: Death adder, Neklit, Myoemchun, Subaekrim.
Heroes with skills that can grant magic immunity:
Oriens: Raiksha, Chadol, Mamba, Hekami, Seolbin (wall of ice), Shaochun
Aoenia: Bentilius, Neklit, Novek, Teolia (makuma), Maguiel (iron wall), Amkatar (mummy)
Heroes with skills that can heal themselves or others:
Oriens: Heathpati, Yohong, Phelizia, Aprasas, Hekami, Gandilva, Ruksalem, Kazure, Mamba, Mitsuki (recovery)
Aoenia: Baratsh (50 hp recovery on self confidence), Secmat (with ulti), Dukan, Bazraal, Adelia, Laina, Humbaba, Aiken.
Heroes who require mirror of unsummoning: Laina, Shaochun, Aiken, Yoichi (optional, but very helpful)
If you are facing one of the heroes who can control other units, make sure you have an int hero purchase mirror of unsummoning. If the int hero doesn’t have mirror or if there isn’t an int hero on the team, make sure to buy mp stones to have enough mana to unsummon with non-int heroes.
When you are in the low ground attacking a target on a higher ground, your accuracy is lowered by 20%. Similar to starcraft.
You might have noticed that many good players don’t purchase sword of conviction and punishment for long ranged agility dps heroes. The reason for that is not because this sword is bad (42 atk 40 atk speed), but because there are better items for similar prices. Let’s assume you are playing phelizia. F1 and F2 spots are the ones you are using for scroll and dispel and F7 and F8 for poison sword and boots. That leaves 4 slots. Let’s discuss the 4 items that are better than sword of conviction
1. Beholder’s robe – Obvious item for any long ranged dps, 3m range increase is excellent.
2. Kaiser Knuckle – Another extremely good item for agi heroes, fast attack speed with armor ignoring 25 damage per hit goes really well together
3. Armor of transcendant covertness – An item that gives hp as well as agi, good for surviving.
4. Blade claw of storm – in comparison with sword of conviction, this item gives 2 attack less. So why is this a better choice for 150 more gold? It gives 15 attack + 15% attack speed + 25 agi. 1 agi does not equal 1 attack speed but actually 1.5%(1 agi does equal 1 attack though). so the total attack speed you gain from blade claw is (25 * 1.5) + 15 = 52.5%. Moreover, you gain 2.5% more evasion.
You can later sell poison sword to buy sword of fear, bleeding dagger, sword of the dead or any of the expensive items.
Other items that you could potentially replace the above 4 items with are: northeasterly armlet, sword of deathblow, sword/shield of true vision or more hp
Sword of conviction is generally for non agility dps heroes such as pallas or arc. However, that’s not to say you can’t get it, but you can usually get high attack speed without conviction as an agi hero and sword of fear can remedy the lack of damage. It is also good for terror characters such as juajin or kazure.
Although staff of great magician gives 55% attack speed, the most out of any item, it’s not advisable to get it for any heroes besides teolia (and maybe amkatar), because many dps don’t have any need for the int bonus from the item.
XIII. Be smart when choosing to help teammates out
If your teammate, who is alone, calls for help, do not help if you as well as your teammate are going to die in the process. Even if you have a home port, it is something you should not waste.
If you are about to die in the first couple minutes of game, it’s sometimes better to die than use port because of short revive time.
Don’t complain about people ksing. You can get that 300 gold VERY easily. Each gold isn’t as valuable in Avalon as it is in Dota and LoL. Some heroes were just made to killsteal: adelia, yohong, 3 active bent.
XIV. Learn how to use storage
If you want to be a better player, knowing how to use storage items is a must. I’m not talking about storage items with durability but rather items that disappear after one use, like potions. It is important to have all the lobby shop items stocked at all times with the exception of stat books and elephant summon, which are optional.
Let’s go through some..
Consummables:
Indomitable HP/MP potion – these should preferably be used when you are under fire and trying to save yourself/when taking damage from dukan’s ult/when yoichi is chasing you and you are about to die to his dot/or when fletcher(or anyone else) is being aggressive with his dots and constantly harassing you before C shop potions are available.
Otherwise, it is much better to use total restoration potion as long as you do not get hit by an attack. It costs less storage points, costs less money, and heals more. I normally use 2-3 of these per game.
Enhanced vamp pot/berserker pot – people often use these to forward line during early game but berserker can be extremely good during mid game on most carries who don’t have decent damage output (lejena, suba)
Far seeing scroll – an overlooked item. Maybe 30m sight range is not too useful on a creeper, but to a liner it can mean life or death. If you’re playing on crossroad, you can quickly spot a gank coming your way from one of the diagonal routes(if you stay on the same elevation and play carefully).
Detection scroll – pretty self explanatory, it detects any hidden heroes in an area where you spot it. It does not reveal areas wherever you happen to move to (like the real true sight item does). When a hero is detected, he will be visible to everyone for 60 seconds instead of going invisible when he goes out of detection scroll range. This is probably one of the most important items to have early game especially given that people play yoichi and forward line in 99% of the games to get fast level 6.
Tempest – When used, it floats a hero for 10 seconds. This may not sound that good but when used in a battle, 10 seconds is an eternity. It can also be used during early game to deny opponents 2 min spawns. When using this item, you have to put the cursor directly under the opponent. If they scroll, or if you miss, the tempest won’t have any effect. The most common use, however, is at the end game to kill the nest without too much hindrance.
Small Wooden Box – When used this item gives 2 more item slot but the effect of the item does not apply while in that slot (so you still have 8 true item slots). The two most common purpose for this item is to hold golem and to hold ruksalem’s water bomb. You can also put misamenatsu in the extra slots when you are about to die, and you won’t lose it.
One more thing I use is speed potion, I know they don’t sell it in the lobby shop, but it’s useful when playing terror yunk.
XV. General line and creep info specially requested by blackstars
Many people may not agree with what’s about to be written, but this is mine and many other friends’ knowledge on who should creep and who should line, for example when a team has 2 potential liners while crossroad only allows 1 liner. I never play passive when I have a choice, but I will try to consider all of the builds.
Key- A: Must line. No questions asked.
B: Best thing is to line but can creep if a liner spot is full, but will be significantly weak in early and mid game.
C: Can creep but better in line
D: Can do well both in line and creep (I don’t mean at the same time, but often with different builds)
E: Can line but better in creep
F: Must creep. Waste of liner spot.
G: Special
Oriens:
A: Arc, Chadol (pure passive), Phelizia
B: Juajin, Kurotsuki, Heathpati, Nachasha, Subaekrim
C: Takiru (passive), Raiksha, Mitsuki, Kazure, Shaochun, Nanarici
D: Chadol (hybrid, active), Mamba, Yoichi, Myowol,
E: Yohong, Aprasas, Yunkwanchung (active), Hekami, Ruksalem, Mushita
F: Takiru(active), Masa, Bingkyoyoung, Gandilva, Seimei, Myoemchun, Ignes, Seolbin, Muchard
G: Yunkwanchung (should not line or creep after level 9 if playing terror)
Aoenia:
A: Jack Sheperd, Moon (passive)
B: Pallas, Baratsh (passive), Ellinese (passive), Bentilius (passive), Moon (active), Secmat (passive), Dukan (passive), lejena
C: Jonathan, Teolia, Amkatar, Maguiel, Gai, Preto
D: Kalshutein, Novek, Skatilo, Aiken, Neklit, Jarje
E: Adelia, Durof, Death Adder, Vathek, Laina, Keias, Fletcher
F: Bentilius (active), Bazraal, Secmat (active), Drake, Humbaba, Ellinese (active)


