I have 2 mercs that I'm working on, one for a hybrid semi-tank-ish thing, and the other for a damage-type of build. Granted, I'm new to the game, but I'd be interested in any input on my 2 builds.
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The tank-hybrid-chupa-thingy:
1-handed sword and shield
At level 8 (approximate stats, since I'm not at my house right now):
Strength: 30
Dexterity: 19
Constitution: 31
Intelligence: 8
Wisdom: 11
Will: 17
My future stat distribution will probably switch over to more of a Constitution-heavy method, but I felt that at low levels I needed a bit of a boost in how my guy deals damage, and the extra point will probably be a toss-up between Wisdom for MP and Strength for more damage. My skill distribution so far is 2 points in the first sword skill, 2 in berserk, 2 in Divine Cross (or whatever the dagger / 1-hand skill is), 1 in Rising Cut (the 1-or-2 hand sword skill), and 1 in Provoke. I plan on maxing out the Stone Skin one (passive), but other than that, not really sure where else to put points for him, since I didn't look over all the skills a whole lot.
My Damage-ish build is set up like this (no approximate numbers since I forget exactly how I was placing points):
Every level, 2 points in Strength. Third point goes into another stat, with somewhat of a focus on Will (for extra critical hits). Every sea level point goes into Dexterity (unless I notice I'm hitting pretty accurately, in which case probably into Constitution or Intelligence). As for skills, they'd be focused on pure damage-dealing and damage-enhancing skills, i.e. Berserk, the Rising Cut-thing, etc.
Now, with this damage build, I realize it's going to be absolute crap for solo play, but I'm hoping it'll at least be pretty good for party-play.
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Again, these builds probably are pretty horrible, so any feedback on them would be appreciated. The only thing I ask is that you know that I play on a satellite internet connection, so my lag is horrendous (at sea, my ship takes a whole second or two from when I say "turn" to when it actually starts to turn, and I have to fire a good 1 or 2 shiplengths ahead of an enemy boat while fighting them) and I wouldn't be good at "Switch to this weapon, use this skill, then switch back within 2 seconds" tactics.

