Yet another topic on "How are these builds?"

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Calsetes
 
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Yet another topic on "How are these builds?"

Postby Calsetes » Mon Aug 18, 2008 6:26 pm

I have 2 mercs that I'm working on, one for a hybrid semi-tank-ish thing, and the other for a damage-type of build. Granted, I'm new to the game, but I'd be interested in any input on my 2 builds.

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The tank-hybrid-chupa-thingy:

1-handed sword and shield

At level 8 (approximate stats, since I'm not at my house right now):

Strength: 30

Dexterity: 19

Constitution: 31

Intelligence: 8

Wisdom: 11

Will: 17

My future stat distribution will probably switch over to more of a Constitution-heavy method, but I felt that at low levels I needed a bit of a boost in how my guy deals damage, and the extra point will probably be a toss-up between Wisdom for MP and Strength for more damage. My skill distribution so far is 2 points in the first sword skill, 2 in berserk, 2 in Divine Cross (or whatever the dagger / 1-hand skill is), 1 in Rising Cut (the 1-or-2 hand sword skill), and 1 in Provoke. I plan on maxing out the Stone Skin one (passive), but other than that, not really sure where else to put points for him, since I didn't look over all the skills a whole lot.

My Damage-ish build is set up like this (no approximate numbers since I forget exactly how I was placing points):

Every level, 2 points in Strength. Third point goes into another stat, with somewhat of a focus on Will (for extra critical hits). Every sea level point goes into Dexterity (unless I notice I'm hitting pretty accurately, in which case probably into Constitution or Intelligence). As for skills, they'd be focused on pure damage-dealing and damage-enhancing skills, i.e. Berserk, the Rising Cut-thing, etc.

Now, with this damage build, I realize it's going to be absolute crap for solo play, but I'm hoping it'll at least be pretty good for party-play.

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Again, these builds probably are pretty horrible, so any feedback on them would be appreciated. The only thing I ask is that you know that I play on a satellite internet connection, so my lag is horrendous (at sea, my ship takes a whole second or two from when I say "turn" to when it actually starts to turn, and I have to fire a good 1 or 2 shiplengths ahead of an enemy boat while fighting them) and I wouldn't be good at "Switch to this weapon, use this skill, then switch back within 2 seconds" tactics.
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Recklessfire
 
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Re: Yet another topic on "How are these builds?"

Postby Recklessfire » Tue Aug 19, 2008 12:26 am

The standard build is 2 str 1 con or 1con 2 str. You might want to consider this. Many have critised this distribution but most of the masses uses this. If you have a weak connection and you want to be able to solo/team, I suggest you go for a more con built. 1 handed swordsman provides u the extra defense and together with good con you can be a meat tank. Not to worry about damage as 1handed sword skill have adds more damage then a 2 handed skill does. Besides, 1 handed owns in PVP without say.

You might also want to go for 2handed Str built distribution with more str like what sniper does. The problem is even with added con you lose out the defense from a 1handed merc. So with your laggy connection I would suggest a more safer and "tankable" built.
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Re: Yet another topic on "How are these builds?"

Postby kiwimango » Tue Aug 19, 2008 3:06 am

For your damage build I suggest 3 strength per level, and every sea level put 1 into strength (con or dex if you have to, but I suggest strength). Use a dagger. Use the speed increasing skill and get the accuracy passive, you'll be hitting every .85 seconds. Daggers have low damage, but as you get more strength the faster speed of the dagger soon surpasses slower and stronger weapons in DPS. 3 points in strength = 7 damage, regardless of weapon.

If you want to put only 2 points into strength and 1 into dex or con per level then you may as well go 1h or 2h.

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Calsetes
 
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Re: Yet another topic on "How are these builds?"

Postby Calsetes » Tue Aug 19, 2008 3:29 pm

I might try that dagger build with my damage merc. That is a build for PvE, right? I don't plan on doing any PvP (my lag would make it so that by the time I clicked "OK" to accept a duel challenge, I'd already be dead and not realize it for a good 5 minutes). My plan originally was for a 2-handed gladiator, but this sounds a tad more preferable (and works better with her name, Deathshrike. It just sounds like something fast to me).
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Buckwild
 
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Re: Yet another topic on "How are these builds?"

Postby Buckwild » Wed Aug 20, 2008 5:51 am

Dagger build actually sounds kind of fun...for pve. Cross Slash on the 1hs skill tree works for it, so you could just get that skill then get all passives/buffs in 2hs skill tree.
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Calsetes
 
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Re: Yet another topic on "How are these builds?"

Postby Calsetes » Wed Aug 20, 2008 1:57 pm

The only question I have about all the points I'm putting into Strength is without a high Dexterity, won't I be missing constantly? Would a 2:1 ratio be better for that (at least until Dexterity gets higher up so I'm not missing all the time)? I've heard people say a few times about gloves and how they somehow affect your hitrate, is this a skill, or are they special "green" gloves? Only reason I ask is because in most MMO's I've played, I'm always poverty level, no matter how long I play or how much I farm, and that's going to obviously have an effect on my stat distribution.

Other than that, the dagger build sounds kind of cool. Would there be enough points for me to get some of the non-passive / buff skills in the 2-handed tree (just to mix it up a bit, or if I really really hate dagger after trying it)?
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Luna
 
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Re: Yet another topic on "How are these builds?"

Postby Luna » Wed Aug 20, 2008 2:15 pm

The gloves affect your hit rate because when you upgrade them you increase the hit. This is very useful to me, I got +3 gloves and without them I miss a lot more.

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Zare
 
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Re: Yet another topic on "How are these builds?"

Postby Zare » Wed Aug 20, 2008 2:44 pm

Luna wrote:The gloves affect your hit rate because when you upgrade them you increase the hit. This is very useful to me, I got +3 gloves and without them I miss a lot more.


Yeah, and just so everyone knows

Upgraded Top=Higher PH Defense
Upgraded Pants=Higher Magic Defense
Upgraded Gloves=Higher Hitrate
Upgraded Shoes=Higher Dodge Rate (Avoid)

And in regards to that merc dagger build, you'd have to reskill or restat once you job change, otherwise it looks pretty useless.

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Kamote
 
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Re: Yet another topic on "How are these builds?"

Postby Kamote » Wed Aug 20, 2008 3:26 pm

The Dagger Builds sounds fun... but this fun won't last as u will die rather easy, any lag might kill you.

2H Skills add less Point DMG but more DPS and a real Tank will still do more DMG with Str :P.

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Calsetes
 
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Re: Yet another topic on "How are these builds?"

Postby Calsetes » Wed Aug 20, 2008 4:14 pm

Ok, so me with my satellite lag = no knifing anyone. Two-handed ginormous swords it is, then!

Also, thanks for the info on upgraded armor, just put a point into fishing with my tank so I can attempt to get some little green fishies to grind up. About that though, probably asked a good bit but from the looks of it, I'll need 1 recipe to make 1 oil, 2 of the same to make 2 oils, etc. Am I right in that assumption? I'm only asking because I don't mind spending a bit more time between levels to get some better gear out of the deal.

Also, on a related note, of all the classes out right now, which do you guys think would have the skill points neccessary to make a guy with rank 5 fishing? I've got one of each class, planning on making them into a dagger-heavy priest, magic knight, and possibly a sniper, and then my 2 mercs (as described way back in my first post). Any suggestions on who can miss out on a few skill points would be appreciated. Thanks.
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