Constitution and MK

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Kythe
 
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Location: Nashville, TN

Constitution and MK

Postby Kythe » Tue Jul 21, 2009 10:32 pm

Hey there. After starting over 5 times, I'm finally building a rapier noble I like. I took my character to 22 w/out doing any sea yet, and have been allocating my points for 2 int 1 dex per level. Not having points for con from sea (like I usually do) really hasn't slowed me down. I can hardly tell a difference. So the question I'm asking is, at higher levels will I have definitely wanted to put those points into con for more HP, or could I be better served allocated them elsewhere.

Places I've thought about putting the sea points:
Dex - I feel this might suit me more defensively. Since I'm already pumping dex, my added chance to evade may serve me better than the little HP I get from Con.
Int - Who doesn't like hitting harder. Also VT would thank me.
Str - The only reason I'd consider this would be to up melee damage and offset the STR vs. INT debate everyone has over MK. I could have the power of an INT MK, with the swinging power of a STR MK (since INT adds to your melee damage also)

The reason I ask all this is because I've heard Con is best served to help you get through the lower levels. At 22, I'm not really missing it. Is it necessary for PvP? Also, bear in mind I level frequently alongside my GF's mercenary, however I'd like this character to be multi-faceted and able to hold it's own w/out support. Thanks!
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Zodiacwarrior
 
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Location: Southern Cali

Re: Constitution and MK

Postby Zodiacwarrior » Wed Jul 22, 2009 2:53 am

Do you plan to PvP? I have 1.6k health and love it. =D Im doing same build as you. Ive put some in strength to start off with 1st 10 levels, instead of int than switched to INT. but as your int gets higher int also adds to physical damage as well as spell damage so.... id say just stick with int. ive seen the light in one of my posts some people break it down really easy to understand. Id add some into con just because ice shield is nice, vamp touch is nice tho i haven't gotten it yet. But most ppl say too add some con so i would i listen to Latyss if i miss quoted name dont hate me, and as far as i can tell they know what there talking abuot.
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Latyss
 
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Re: Constitution and MK

Postby Latyss » Wed Jul 22, 2009 6:50 am

@Kythe: Best would be you give this points into int. Con is not neccesary for PvP, not as noble, because you die if something hits you anyway. So why not having a strong attack. It's never wrong ; ) - con really is good for the beginning levels and one purpose is BoM. If you calculate it...19 con from sea lvl 20 is about 722 HP, with BoM 1 116 MP recovered. So you see, the difference with or without con is low. It's your choice and NOT a mistake to not have con.

Noble get's less out of con. Latiss has with 31 con 7k HP on lvl 80, out of unsealing items. Only my armors give me 1,5k HP. So you see, con isn't worth it on higher levels, but only on lower ones.

Best regards

Latyss

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czerny
 
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Re: Constitution and MK

Postby czerny » Wed Jul 22, 2009 7:24 am

Hey, i just want to say something about my MK.
He has 50 con points at lvl 59 now.(HP 5.1K+) I was like any of you considered that con is pointless for a noble. However, i changed my mind when i think pvp again and again, (also from actual battle experiences as well) My thought about a MK's pvp was like a pure controlling game. For example you use SoF and Lure of Incubus or even teleport skill to aviod being hit, then having con points sounds really stupid. But from actual battle experience, Im facing a different situation. For example, when you against a GS , even if your dmg is pretty high, you still can't finish him/her with one attack combo. You will see the GS gets another half of HP standing in front of you and going to hit you back. Then what you can do is only waiting all your skill's casting time. At that point if you lack of HP, you die for sure(even use VT is not enough to survive)...Compare to that, if you have enough HP to hold on, your victory will come after that..
Here is my little question about con:
Is there any difference when you add con at lower lvls and add con at higher lvls?From my merc char i can say 1 con point gives different effect on different lvls, from low to high.But here is the trick: Imagine you haven't use any point to con, then you add 1 con point when you lvl 60, then does that con point gives you a better effect? If it does, i recommend everyone add con points after certain lvl.

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Latyss
 
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Re: Constitution and MK

Postby Latyss » Wed Jul 22, 2009 7:29 am

czerny wrote:Is there any difference when you add con at lower lvls and add con at higher lvls?From my merc char i can say 1 con point gives different effect on different lvls, from low to high.But here is the trick: Imagine you haven't use any point to con, then you add 1 con point when you lvl 60, then does that con point gives you a better effect? If it does, i recommend everyone add con points after certain lvl.


Yes it is, like by every other stat too.

For my experiences I can say...no. Difference in stats you see at higher levels with already increased stats.
Fe.: With lvl 60 you have 50 con and get...let's say 50 HP. With lvl 60 you have 20 con and get 38 HP.

Best regards

Latyss

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Smurphikinz
 
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Re: Constitution and MK

Postby Smurphikinz » Wed Jul 22, 2009 10:48 pm

Pretty sure I'm going all INT from sea now. Thanks guys. =)
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