Before you start reading this guide, use Ctrl + F and type the specific part you want to navigate more easier (although you have to open the spoiler tags first).
Contents
1. Introduction
1.1 About me
1.2 My aim
1.3 Glossary
2. Playing S4
2.1 Basics
2.2 General tips in game
2.3 Specific game elements
3. Modes
3.1 Death Match
3.2 Touch Down
3.3 Chaser
3.4 Battle Royale
3.5 Captain
3.6 Siege Mode
4. Glitches and Bugs
4.1 Named glitches
4.2 Unnamed glitches
5. Complaining
5.1 Spam
5.2 Type Kill
5.3 Kill Steal
5.4 ‘Noob’ tactics
6. Weapon Of the Week
7. Other good tutorials/guide
8. Credits
9. Help
NOTE: Part 6 and onwards is on the second post.
1. Introduction
Spoiler: show
1.1 About me
You probably never even heard about me. I'm not a guy with crazy amounts of skills and the only thing I can say about myself is that I've started playing this game about a year after it came out so if I don't have skill, I can at least say I have experience (still not everything of course). But if you have seen me in game or in the forum around here, then at least you may have some ideas about me. So in conclusion: I am not well known.
To find your way through this guide, press Ctrl + F on your keyboard and type the number or the word you want to search.
1.2 My aim
My first aim would probably be trying to make this guide in one of the sticky topics. The main reason why I am writing this guide is because I want to help the new players. This community (unfortunately) has people who are hostile towards them and the lack of in game tutorials make it difficult to adjust for the new players when they start to play unless they have a teacher. This saddens me because I want new players in the game to enjoy this game because S4 League is a good game (flame me all you want) and it is also a very unique shooter. It's very fast-paced and the way the matches are played has their own unique things themselves.
The second reason why I am writing this guide is because I always wanted to write a guide. I wanted people to know things I did and I wanted people to see things the way I saw them. Alas, I was never able to found a game where I thought I was good enough to write a guide about it. If you have seen me in game, you may still say that I am not good enough but I want to help nonetheless but enough about me. Who reads the introduction anyway (especially a long one like this)?
1.3 Glossary
The shortened words the community uses because on the Internet, nobody likes to write too much. I shall try not to use abbreviations in this guide as it confuses people but it is good to know them.
AG: Air Gun
Anchor: Anchoring
AoE: Area of Effect (e.g. Cannonade shots)
AP whore/fag/noob: A mocking term used to describe a player with a full SET of AP
AR: Assault Rifle
Bat: Storm Bat
Bomb: Earth Bomb or Lightening Bomb
BR: Battle Royale
Bridge: The destructible bridge in Station 2
Collo: Coliseum
Crow: Crow Counter Sword
CS: Counter Sword
Dash: Usually refers to the Plasma Sword or the Spy Dagger Right click
DM: Death Match
EG: Egyptian player
Farming: The act of doing nothing in the match, most likely while having crouching. Do not mistake players who are ‘sitting’ or ‘away from keyboard’ to be farming (farmers are mostly afk though).
Flinch: This is when your character is hit by an attack (usually from melee weapons) which cancels the action you were doing (e.g. getting hit by a Plasma Sword's light slash).
FP: Force Pack
Gauss: Gauss Rifle
Hero run: Scoring a goal alone in Touch Down.
HG: Hand Gun
Hit Stun: Also referred as ‘flinching’, this is the little action your character does when you get hit by some melee attacks (e.g. Spy Dagger left click).
HMG: Heavy-Machine Gun
HR: Homing Rifle
Kill Steal: Killing a player who was supposedly another person's ‘prey’
Knockback: An attack which pushes the target in a certain direction.
KS: Kill Steal
ME: Mind Energy
MS: Mind Shock
Nell: Senty Nell
Newb: In game terms, a new player in the game. Do NOT get it mixed up with ‘noob’. Many people use this term in the wrong way
Noob: People who are unwilling to fix their ways and are arrogant and usually unskilled.
OP: Overpowered
OS: Old School (do not get it mixed up with Sword Only)
PS: Plasma Sword
Pub: Public Matches
Rail: Rail gun or the rail in Station 2
Ramp: The curvy far left/right side of Station 2. Mainly used for invading and scoring.
Rev: Revenge (Counter Sword) or Revolver
SB: Storm Bat
SD: Spy Dagger
Sentry: Sentry Gun
Sit/sitting: The act of not doing anything for the team's benefit because the team is unbalanced (e.g. a 6 vs. 2 match). Generally, please don't kill players who are sitting. They are doing you a favour after all.
SMG: Sub-Machine Gun
SO: Sword Only
Spam: A repetitive action in quick succession. Has no actual negative connotations but it is used as an insult by many players
SR: Used to be Semi-Rifle but now it may also mean Smash Rifle or Spark Rifle as well.
ST2: Station 2
Stack/Stacking: This is basically having all the ‘good’ players on one team so they are likely to win. Many people justify themselves from doing this by saying ‘I'm playing with my friends/clan mates’.
Stair: The part with the stairs in Station 2
Stun: The condition where you are unable to do anything (except dodging out of it with enough SP) and your character is holding their head (e.g. Plasma Sword Jump attack)
Taser: Taser sword
TB: Twin Blade
TD: Touch Down
TPS: Training Plasma Sword
Type Kill: Killing a player while he/she was typing
UP: Underpowered
Wall: Block
Wall Smash/Slam: When your character slams into a wall because of a knockback attack. You take 15 damage from this (not able to critical).
WS: Wall Shoot
You probably never even heard about me. I'm not a guy with crazy amounts of skills and the only thing I can say about myself is that I've started playing this game about a year after it came out so if I don't have skill, I can at least say I have experience (still not everything of course). But if you have seen me in game or in the forum around here, then at least you may have some ideas about me. So in conclusion: I am not well known.
To find your way through this guide, press Ctrl + F on your keyboard and type the number or the word you want to search.
1.2 My aim
My first aim would probably be trying to make this guide in one of the sticky topics. The main reason why I am writing this guide is because I want to help the new players. This community (unfortunately) has people who are hostile towards them and the lack of in game tutorials make it difficult to adjust for the new players when they start to play unless they have a teacher. This saddens me because I want new players in the game to enjoy this game because S4 League is a good game (flame me all you want) and it is also a very unique shooter. It's very fast-paced and the way the matches are played has their own unique things themselves.
The second reason why I am writing this guide is because I always wanted to write a guide. I wanted people to know things I did and I wanted people to see things the way I saw them. Alas, I was never able to found a game where I thought I was good enough to write a guide about it. If you have seen me in game, you may still say that I am not good enough but I want to help nonetheless but enough about me. Who reads the introduction anyway (especially a long one like this)?
1.3 Glossary
The shortened words the community uses because on the Internet, nobody likes to write too much. I shall try not to use abbreviations in this guide as it confuses people but it is good to know them.
AG: Air Gun
Anchor: Anchoring
AoE: Area of Effect (e.g. Cannonade shots)
AP whore/fag/noob: A mocking term used to describe a player with a full SET of AP
AR: Assault Rifle
Bat: Storm Bat
Bomb: Earth Bomb or Lightening Bomb
BR: Battle Royale
Bridge: The destructible bridge in Station 2
Collo: Coliseum
Crow: Crow Counter Sword
CS: Counter Sword
Dash: Usually refers to the Plasma Sword or the Spy Dagger Right click
DM: Death Match
EG: Egyptian player
Farming: The act of doing nothing in the match, most likely while having crouching. Do not mistake players who are ‘sitting’ or ‘away from keyboard’ to be farming (farmers are mostly afk though).
Flinch: This is when your character is hit by an attack (usually from melee weapons) which cancels the action you were doing (e.g. getting hit by a Plasma Sword's light slash).
FP: Force Pack
Gauss: Gauss Rifle
Hero run: Scoring a goal alone in Touch Down.
HG: Hand Gun
Hit Stun: Also referred as ‘flinching’, this is the little action your character does when you get hit by some melee attacks (e.g. Spy Dagger left click).
HMG: Heavy-Machine Gun
HR: Homing Rifle
Kill Steal: Killing a player who was supposedly another person's ‘prey’
Knockback: An attack which pushes the target in a certain direction.
KS: Kill Steal
ME: Mind Energy
MS: Mind Shock
Nell: Senty Nell
Newb: In game terms, a new player in the game. Do NOT get it mixed up with ‘noob’. Many people use this term in the wrong way
Noob: People who are unwilling to fix their ways and are arrogant and usually unskilled.
OP: Overpowered
OS: Old School (do not get it mixed up with Sword Only)
PS: Plasma Sword
Pub: Public Matches
Rail: Rail gun or the rail in Station 2
Ramp: The curvy far left/right side of Station 2. Mainly used for invading and scoring.
Rev: Revenge (Counter Sword) or Revolver
SB: Storm Bat
SD: Spy Dagger
Sentry: Sentry Gun
Sit/sitting: The act of not doing anything for the team's benefit because the team is unbalanced (e.g. a 6 vs. 2 match). Generally, please don't kill players who are sitting. They are doing you a favour after all.
SMG: Sub-Machine Gun
SO: Sword Only
Spam: A repetitive action in quick succession. Has no actual negative connotations but it is used as an insult by many players
SR: Used to be Semi-Rifle but now it may also mean Smash Rifle or Spark Rifle as well.
ST2: Station 2
Stack/Stacking: This is basically having all the ‘good’ players on one team so they are likely to win. Many people justify themselves from doing this by saying ‘I'm playing with my friends/clan mates’.
Stair: The part with the stairs in Station 2
Stun: The condition where you are unable to do anything (except dodging out of it with enough SP) and your character is holding their head (e.g. Plasma Sword Jump attack)
Taser: Taser sword
TB: Twin Blade
TD: Touch Down
TPS: Training Plasma Sword
Type Kill: Killing a player while he/she was typing
UP: Underpowered
Wall: Block
Wall Smash/Slam: When your character slams into a wall because of a knockback attack. You take 15 damage from this (not able to critical).
WS: Wall Shoot
2. Playing S4
Spoiler: show
2.1 Basics
Basic
W – Moving forwards
A – Moving left
S – Moving backwards
D – Moving right
R – Reload. Notice that you will immediately reload a weapon if you switch to your empty weapon. You can cancel your reload by changing weapons. There are 2 types of reload: for guns like the HMG, your reload will have specific time duration. The HMG's reload takes about 5 seconds and the reload duration will always be the same whether you used up 58 bullets or 2. If the reload becomes cancelled, you have to start over again. For guns like the Cannonade, reloading back to the original amount of shots will take longer if you have less ammo. When you cancel these kinds of reloads, you will still have more ammo depending on when you cancelled your reload.
Note that your reload speed will become slower if you inserted eSper Chips which increases your maximum ammo to your weapons.
Also see ‘reload cancel’.
Spacebar – Jump/recover/dodge cancel. You cannot jump immediately after you land but there are several ways to cancel that. If you use an attack with a sword while you are rolling on the floor or right after you landed, you will still use the jump attack (if it has one).
You can recover by pressing space when you got hit by a knockback attack, hit stunned or when you are lying down on the floor. You will not be able to do anything while recovering except dodges.
Shift – Activate Skill. Passive skills are always active so you do not have to activate them.
1, 2 and 3 – Weapon Change. When you equip weapons, you can assign them to number 1, 2 or 3. Notice that your weapons will not immediately change if you are doing an attack with your current weapon (e.g. if you left click with the Plasma Sword then press 1,2 or 3 quickly your weapon will not change until your light slash is over).
Ctrl – Crouch. You can do anything while you are crouching but you will notice that your ground movements are slower.
Z – Change camera to left/right hand side
Left Click – Attack
Right Click – Special Attack. It isn't always an ‘attack’ and some weapons don't even have the right click function.
Scroll – Weapon Change (same as pressing 1, 2, or 3)
SP Consuming movements
Forwards, Forwards (hold) – Run. Your SP will deplete while using this. You are faster while running and you can only go forwards while running but you can still move your mouse to turn. You can initiate a run even when you are in the air but you can't do a run while in a dodge or a wall jump. You cannot attack for about 0.25 seconds after initiating a run. If you use an attack with a sword while you are running (after 0.25 seconds) you will use the ground attack of the sword even if you are in the air (only applies to some swords). Also see ‘bunny hop’.
Left/Right + Jump – Dodge. You will consume 20 SP to use a dodge. You will move left/right (depends on whether you pressed left or right) in a quick burst of speed but you will slow down at the end. It can be initiated at any time except while you are attacking or using certain skills like Metallic. You are able to cancel your dodge by attacking, using a skill or pressing jump without pressing left/right. If you use the left click attack with a sword while you are in a dodge, you will use the ground attack even if you are in the air (only applies to some swords).
If you dodge out of stuns or hitstuns, you will use 90SP instead of the usual 20. Also see ‘dodge-recovery’, ‘wave dash’, ‘fade step’, ‘air hugging’, ‘sky dash’ and ‘revenge dodge’.
Jump after jumping (including wall jumps) – Wall jump. You are able to change your trajectory a bit by pressing the direction you want to go. For example, you will go faster and further while holding forwards but slower and closer while holding backwards. You will also notice that you can only do a wall jump while pressing forward (you can also press left/right while pressing forward) on your first wall jump. If you want to wall jump after a wall jump, you have to press jump again when you are near the wall but you have to reach another near the beginning of the wall jump. That's why you can only wall jump in quick succession if there are many walls close by.
NOTE: You can change always change the key settings.
2.2 General tips in game
2.3 Specific game elements
Hit box
Shooting the head will do Critical hits (your attacks do about twice the amount of normal damage) and damage done to the leg is slightly decreased. Also note that some guns cannot make critical hits or works in a different way.
Critical Hits (also referred as ‘crits’)
Making critical hits with most guns is achieved by shooting the head. But, making critical hits with melee weapons is different. Generally, your CHARACTER needs to directly face your opponent when you hit them with a melee attack (not your cursor) so it is a little to the left of your cursor (if the camera angle is left on default). Some attacks however need other special conditions (e.g. Counter Sword jump attack) and some attacks can't even make critical hits (e.g. Spy Dagger’s attacks).
To perform a critical hit with the Mind Shock/Mind Energy, you need to place your opponent/team mate in the middle of your cursor AND you need to be on the same level of height. So if they are above or below you, critical hits will not occur.
Wave Dash
Using this in game is so important that it gets its own section. A wave dash is basically dodging repeatedly in quick succession either to evade or approach targets. This can be done by doing a dodge, cancelling it by pressing jump again (without holding left/right) and then dodging again. So it’s like this: A/D + Spacebar --> Spacebar --> repeat
Dodge Recovery
By pressing Jump before dodging out of a hitstun will save you SP. You can also attack back immediately if you want.
Wall Slam
When you get hit by a knockback (e.g. Air Gun, Plasma Sword's heavy slash) and you don't recover, you will slam into a wall (or just a solid surface). You will take about 15 damage from a wall slam so when you are hit by a knockback, always try to recover.
Objects/Obstacles
The breakable objects in S4 has a set amount of hits before it breaks. The damage of weapons does not determine the damage on objects so some attacks with lower damage can destroy objects in one hit. They regenerate infinitely and they all have different times and HP but they cannot regenerate if something is in the way (like a person or a Sentry Gun). When an object is destroyed, there will be a faint line to show the outline of it.
Lying down
When you get hit by a knockback attack or after a wall slam (if you don't recover) you will notice that your character will lie down. While lying down, you can not be stunned or knockbacked (you will just flop like a fish) and you will receive less damage. By pressing space, you can get up but while you are getting up, you cannot attack, move or jump so it is better to recover with a dodge. You will automatically get up if you are lying down for too long unless you are hit by an attack which makes you flop.
Invincible state
When you respawn, you will notice that you are invincible for a short amount of time (2 seconds). Your SP will also not deplete during this state. In your opponent's screen, you will be shown darker.
You can use this state to get an easy kill, do all the fancy jumps without losing SP or to run away if your opponent is spawn camping.
Jump pads
Jump pads are only in certain maps. These are the transparent boxes or ramps with arrows indicating which direction it will send you to. Jump pads will send you towards the direction it points towards when you touch them (of course). You will also go faster if you run on to the jump pads instead of just walking over it. However, you will lose your momentum and start to go down if you dash after you go on the jump pad.
What you also got to be careful about is when you get on these pads while using a sword attack. If you use a sword attack which moves you (CS light, PS dash) you will only move for as long as the attack moves you for. So for example, if the PS dash moves you forward for 1 second, you will only go forward/up/whatever direction for 1 second (and then you will drop).
When you dodge out of a stun or a hit stun…
You may have noticed that when you dodge out of a stun or a hit stun, you can't attack or cancel the dodge like you normally do while you are in the dodge animation. Now this can become very frustrating but the good thing is that while you are in the dodging animation, your dodge cannot be stopped by your opponent. This means that you can't be knock backed, hit stunned etc. but you will still take damage.
There are 2 ways to go around this problem:
1. If you are about to dodge out of a hit stun (like the Twin Blade's second part of the combo), you can use Dodge Recovery instead OR
2. When you dodged out of a hit stun or a stun (Plasma Sword's jump attack), you can change your weapon to a gun with an empty cartridge which cancels your dodge animation.
Basic
W – Moving forwards
A – Moving left
S – Moving backwards
D – Moving right
R – Reload. Notice that you will immediately reload a weapon if you switch to your empty weapon. You can cancel your reload by changing weapons. There are 2 types of reload: for guns like the HMG, your reload will have specific time duration. The HMG's reload takes about 5 seconds and the reload duration will always be the same whether you used up 58 bullets or 2. If the reload becomes cancelled, you have to start over again. For guns like the Cannonade, reloading back to the original amount of shots will take longer if you have less ammo. When you cancel these kinds of reloads, you will still have more ammo depending on when you cancelled your reload.
Note that your reload speed will become slower if you inserted eSper Chips which increases your maximum ammo to your weapons.
Also see ‘reload cancel’.
Spacebar – Jump/recover/dodge cancel. You cannot jump immediately after you land but there are several ways to cancel that. If you use an attack with a sword while you are rolling on the floor or right after you landed, you will still use the jump attack (if it has one).
You can recover by pressing space when you got hit by a knockback attack, hit stunned or when you are lying down on the floor. You will not be able to do anything while recovering except dodges.
Shift – Activate Skill. Passive skills are always active so you do not have to activate them.
1, 2 and 3 – Weapon Change. When you equip weapons, you can assign them to number 1, 2 or 3. Notice that your weapons will not immediately change if you are doing an attack with your current weapon (e.g. if you left click with the Plasma Sword then press 1,2 or 3 quickly your weapon will not change until your light slash is over).
Ctrl – Crouch. You can do anything while you are crouching but you will notice that your ground movements are slower.
Z – Change camera to left/right hand side
Left Click – Attack
Right Click – Special Attack. It isn't always an ‘attack’ and some weapons don't even have the right click function.
Scroll – Weapon Change (same as pressing 1, 2, or 3)
SP Consuming movements
Forwards, Forwards (hold) – Run. Your SP will deplete while using this. You are faster while running and you can only go forwards while running but you can still move your mouse to turn. You can initiate a run even when you are in the air but you can't do a run while in a dodge or a wall jump. You cannot attack for about 0.25 seconds after initiating a run. If you use an attack with a sword while you are running (after 0.25 seconds) you will use the ground attack of the sword even if you are in the air (only applies to some swords). Also see ‘bunny hop’.
Left/Right + Jump – Dodge. You will consume 20 SP to use a dodge. You will move left/right (depends on whether you pressed left or right) in a quick burst of speed but you will slow down at the end. It can be initiated at any time except while you are attacking or using certain skills like Metallic. You are able to cancel your dodge by attacking, using a skill or pressing jump without pressing left/right. If you use the left click attack with a sword while you are in a dodge, you will use the ground attack even if you are in the air (only applies to some swords).
If you dodge out of stuns or hitstuns, you will use 90SP instead of the usual 20. Also see ‘dodge-recovery’, ‘wave dash’, ‘fade step’, ‘air hugging’, ‘sky dash’ and ‘revenge dodge’.
Jump after jumping (including wall jumps) – Wall jump. You are able to change your trajectory a bit by pressing the direction you want to go. For example, you will go faster and further while holding forwards but slower and closer while holding backwards. You will also notice that you can only do a wall jump while pressing forward (you can also press left/right while pressing forward) on your first wall jump. If you want to wall jump after a wall jump, you have to press jump again when you are near the wall but you have to reach another near the beginning of the wall jump. That's why you can only wall jump in quick succession if there are many walls close by.
NOTE: You can change always change the key settings.
2.2 General tips in game
- NEVER stay still. And I mean never EVER. Always keep moving. In this game because you can get killed very quickly. Someone may sneak up on you from the back and stab you with a Spy Dagger. Someone may snipe you with a Rail Gun because you are an easy target. Someone may throw a bomb and you might be too slow to notice. You can literally be killed from anywhere at any distance at any time. Even if you are behind a wall (Mind Shock FTW).
Aim can be learned but rarely taught. You get better at aiming through practice, experience and tears. There are obviously guns which has to be aimed in a certain way (like the Rail Gun) but after you know how to do it, you don't just immediately start hitting everyone. You practice with sentry guns (you don't have to) and you practice with players. Don’t worry if you can't hit anything because you WILL get better. It's only natural.
A good habit to get used to in S4 is to switch to your fastest weapon when you are not fighting. For example, if you have a HMG, SMG and the Hand Gun equipped, move around with the Hand Gun if you are not fighting. It will save you time and SP (if you are running).
It's useful to learn jumps in certain maps. In modes like Touch Down and Chaser, doing certain jumps will be the difference between life and death. Just learn basic ones by observing other players in game and if you find a map you particularly like, go on youtube to see advanced jumps or maybe you can even create your own.
Refrain from using swords generally. Especially while you are out in the open. Attacking with swords has delays and many attacks makes you stand still which makes you an easy target. However, swords are very good for sneak attacks because they output high damage quickly and you don't have to reload afterwards.
Just generally don't complain. If a person killed you, you died. There is nothing more to it. He wasn't using ‘noobish’ tactics or weapons and he wasn't ‘stalking’ you. Learn from your deaths by thinking about why you died and how to prevent it from happening again. It's a way of getting better and it is much more efficient that complaining about it. If you really want to complain, just don't type it. Keep it to yourself because it won't change anything and it will make the game more enjoyable for everyone.
Don't let other people get to you. By this, I mean ‘don't listen to their insults’. Constructive criticism is alright but people WILL flame you for whatever reason they can find. There is all that spammer noob, MS noob and just plain noob but let them complain. If it helps, you can block them (press ESC in a match a tick the box besides their name) so you can play at peace.
2.3 Specific game elements
Hit box
Shooting the head will do Critical hits (your attacks do about twice the amount of normal damage) and damage done to the leg is slightly decreased. Also note that some guns cannot make critical hits or works in a different way.
Critical Hits (also referred as ‘crits’)
Making critical hits with most guns is achieved by shooting the head. But, making critical hits with melee weapons is different. Generally, your CHARACTER needs to directly face your opponent when you hit them with a melee attack (not your cursor) so it is a little to the left of your cursor (if the camera angle is left on default). Some attacks however need other special conditions (e.g. Counter Sword jump attack) and some attacks can't even make critical hits (e.g. Spy Dagger’s attacks).
To perform a critical hit with the Mind Shock/Mind Energy, you need to place your opponent/team mate in the middle of your cursor AND you need to be on the same level of height. So if they are above or below you, critical hits will not occur.
Wave Dash
Using this in game is so important that it gets its own section. A wave dash is basically dodging repeatedly in quick succession either to evade or approach targets. This can be done by doing a dodge, cancelling it by pressing jump again (without holding left/right) and then dodging again. So it’s like this: A/D + Spacebar --> Spacebar --> repeat
Dodge Recovery
By pressing Jump before dodging out of a hitstun will save you SP. You can also attack back immediately if you want.
Wall Slam
When you get hit by a knockback (e.g. Air Gun, Plasma Sword's heavy slash) and you don't recover, you will slam into a wall (or just a solid surface). You will take about 15 damage from a wall slam so when you are hit by a knockback, always try to recover.
Objects/Obstacles
The breakable objects in S4 has a set amount of hits before it breaks. The damage of weapons does not determine the damage on objects so some attacks with lower damage can destroy objects in one hit. They regenerate infinitely and they all have different times and HP but they cannot regenerate if something is in the way (like a person or a Sentry Gun). When an object is destroyed, there will be a faint line to show the outline of it.
Lying down
When you get hit by a knockback attack or after a wall slam (if you don't recover) you will notice that your character will lie down. While lying down, you can not be stunned or knockbacked (you will just flop like a fish) and you will receive less damage. By pressing space, you can get up but while you are getting up, you cannot attack, move or jump so it is better to recover with a dodge. You will automatically get up if you are lying down for too long unless you are hit by an attack which makes you flop.
Invincible state
When you respawn, you will notice that you are invincible for a short amount of time (2 seconds). Your SP will also not deplete during this state. In your opponent's screen, you will be shown darker.
You can use this state to get an easy kill, do all the fancy jumps without losing SP or to run away if your opponent is spawn camping.
Jump pads
Jump pads are only in certain maps. These are the transparent boxes or ramps with arrows indicating which direction it will send you to. Jump pads will send you towards the direction it points towards when you touch them (of course). You will also go faster if you run on to the jump pads instead of just walking over it. However, you will lose your momentum and start to go down if you dash after you go on the jump pad.
What you also got to be careful about is when you get on these pads while using a sword attack. If you use a sword attack which moves you (CS light, PS dash) you will only move for as long as the attack moves you for. So for example, if the PS dash moves you forward for 1 second, you will only go forward/up/whatever direction for 1 second (and then you will drop).
When you dodge out of a stun or a hit stun…
You may have noticed that when you dodge out of a stun or a hit stun, you can't attack or cancel the dodge like you normally do while you are in the dodge animation. Now this can become very frustrating but the good thing is that while you are in the dodging animation, your dodge cannot be stopped by your opponent. This means that you can't be knock backed, hit stunned etc. but you will still take damage.
There are 2 ways to go around this problem:
1. If you are about to dodge out of a hit stun (like the Twin Blade's second part of the combo), you can use Dodge Recovery instead OR
2. When you dodged out of a hit stun or a stun (Plasma Sword's jump attack), you can change your weapon to a gun with an empty cartridge which cancels your dodge animation.
3. Modes
I will not add anything about Arcade mode because there is already a good enough guide for it. If you do want an Arcade mode guide then go to the 'Other good tutorials/guide' section.
Spoiler: show
Respawn
You will respawn after 7 seconds when you die (lag or using a coin buff can change this). The only exception is Chaser mode, when the match is over, when someone scored a goal in Touch Down or when all the captains are killed for one team.
Draw
If your match ends in a tie, the team with the most amounts of individual points combined will be the winning team. If both team has the same amount of points and it as a tie, Team Alpha will win (this will hardly ever happen to you except in 1v1s).
EXP and PEN
At the end of every match, you will be awarded EXP and PEN depending on how much points you scored and how long you were in the match for. However, the EXP and PEN distribution is more time dependent than point dependent (which obviously encourages farming).
Which weapons and skills should I use?
You will notice that certain weapons and skills work better in certain modes and maps. For example, Mind Energy is very dominating in a Death Match but it is useless in Battle Royale. Assault Rifle can be more efficient in Siege Mode more than Captain because of its limited ammo. Detect may help you in Neden-1 but it won't be nearly as effective in Circle (both of them). Change your weapons and skills accordingly.
Also, if you are new, it is good to start practicing with a 3 selected weapons as that will be your weapon set. It's not a bad idea to experiment but it is difficult to do so now without making alternate accounts.
Points
You will get 2 points for killing an opponent, 1 point for a kill assist and 1 point for a heal assist (except Touch Down and you cannot get heal points in Chaser and Battle Roylale) in every mode. You will not gain any points for killing your own team mates (duh).
Half times
Half times occur only in Death Match and Touch Down. If you have reached half the maximum point during the first half in a Death Match or Touch Down (e.g. you are in a 30 minute Touch Down match and you scored the fifth goal) or your time ran out for the first half, you will automatically go into half time. No points can be gained for 5 seconds before half time and during the half time itself (lag can sometimes change this). During half time, you will have 10 to 5 seconds to decide whether you want to change your character. Then you will have 15 more seconds of waiting but don’t worry because the fumbi dance will entertain you (it does get old though).
Pity
Pity occurs when one team is winning during a match. It is usually not noticeable but it becomes more noticeable if you are winning/losing by a large gap. Pity, in general, makes the losing team more powerful in attack so the losing team will deal more damage. However, in a case like Touch Down, it also makes your SP deplete slower when you are holding the ball.
Sword Only (SO)
This is a rule where you are only able to use swords (hence the name). A room with this map will be played very differently because you will attack, approach and defend differently.
Guns Only
This is the same as ‘Sword Only’ except with guns. Not very different from unlimited mode
3.1 Death Match (DM)
One of the more popular modes, this is the easiest mode to adjust to because it's plain simple: Kill your opponents.
Both teams have to kill the opponents as many times as they can while dying as least as possible.
Killing your opponent will award your team 1 point.
15 minute match: 60 points
20 minute match: 80 points
30 minute match: 100 points
3.2 Touch Down (TD)
Another one of the more popular modes, this mode is similar to rugby (or American football) except you… kill people.
The fumbi/ball starts off at the middle of the map and your team has to carry that ball to your opponent's goal. If you successfully carry the ball to your opponent's goal, you scored 1 point for your team. And how do you pick up the ball? Simply walk over it and you will pick it up. However, your SP will no longer regenerate and it will slowly deplete instead so it isn't as easy as running towards your opponent's goal because you will probably run out of SP before you get there. If your opponent has the ball, just kill him and he will drop the ball. The ball will slide down slopes too so be aware of that.
Another unique thing about this match is the way pity works. Just like normal, your attack will increase but when you get the ball, your SP will deplete slower. Your SP will even stop depleting completely if you are losing with a difference of 4 goals or more (hopefully you will never be losing this badly).
You must have also noticed the blue and red electric line. You are able to walk through the blue line without damage but you will die if you touch the red line. The most important thing you need to know is that if you touch the lines (blue or red) while carrying the ball, the ball will reset.
Reset in Touch Down means the ball will go to the middle of the map. The ball will reset when:
You will get 2 points for healing in this mode instead of 1. You will also get 4 defence points for killing the player carrying the ball and 4 offense points for killing a player while carrying the ball yourself (2 points for an assist in both defence and offense points)..
So that's it for the rules.
15 minute match: 6 points
20 minute match: 8 points
30 minute match: 10 points
3.3 Chaser
The third mode implemented into S4, this mode is like the good old playground game called ‘tag’. The only difference is the fact that the chaser doesn't touch you. They have to kill you.
At the beginning of the round, a random person is selected to become the chaser. The chaser will have higher attack, defence (or you could say that he has a tankful of HP), speed, reload speed and they will have the actual chaser behind them as well (you can shoot the actual chaser too) and the chaser's goal is to kill everyone else in the time limit. This obviously means everyone else's goal is to survive until the time is over. The round will end when the time runs out, when the chaser kills everyone, when the chaser dies or when the chaser leaves the room. Then a new chaser is selected for the next round. You will not respawn in this mode until the round finishes. Rounds will last longer if there are more people in the room.
When you are the chaser, everything will become darker and the enemies will be seen to be black and red. This may overwhelm you at first but you will get used to it.
Also note that the person with the most amounts of points (excluding the chaser) will have a target marker on him so everyone knows where he is at all times. A new target will be assigned when the previous target dies.
This mode can have the unlimited rule or the chaser rule and in the chaser rule, you are not allowed to use Mind Shocks or Blocks.
Last thing to note is the melee damage rank and the gun damage rank. You will be awarded number 1 if you damaged the chaser the most with your gun, you will get the gun damage rank first place. Same case for melee and you will get more EXP at the end of the match if you have a rank.
As the chaser, you will get 2 points for killing an opponent, 4 points for killing the target and 4 additional points for killing everyone.
As the ‘runners’, you will get 2 points for filling the bar each time by hurting the chaser enough, 5 points for your team winning the round and 10 points for surviving until the end of the round.
3.4 Battle Royale (BR)
This is the good old ‘free-for-all’ match which is pretty standard for every shooting game like Team Death Matches.
In this match, everyone is your enemy (surprise surprise). The only difference between Battle Royale and every other ‘free-for-all’ match is that the person with the highest amount of points (the first place) will have a marker on them so everyone will know where he is.
The match will end when the time runs out or when somebody reaches (or goes over) the maximum amount of points.
You will get 5 points for killing the first place.
10 minute match: 50 points
15 minute match: 70 points
3.5 Captain
This is a variation of Death Match but it is done in rounds instead of halves.
At the beginning of every round, everyone will have a crown on their head which means that everyone starts off as ‘captains’. While you are the captain, you will have 500 HP (you will have more HP if your team is outnumbered) and your location will be shown to the people who aren't captains. Your goal is to kill all of the opponent's captains before they kill all of yours. Your team will get 1 point for winning a round and your team has to get the maximum amount of points.
When you die as the captain, you will respawn as a normal player. The same thing happens when you go into the match when it has already begun.
Every round is 3 minutes long and if the time runs out and there are still some captains left, the point will go to the team with the most amounts of captains. If there are the same amount of captains, the point will go to the team with Captains with the highest amount of HP.
You will get 5 points for killing a captain.
3.6 Siege Mode
This mode is very similar to ‘king of the hill’ with multiple capture points. It is also the newest mode currently.
The aim of this mode is to reach the point limit by getting points (duh). The green flags are yours, the grey flags are neutral and the red flags are your opponent's. The main way to get points in this match is by capturing flags. You do this by staying in the box area around the flag and you will see your capturing progress (e.g. 20%, 40% etc.).
Capturing your opponent's flags will take double the amount of time required to capture a neutral flag and capturing a point with more players will make the capturing process quicker. If you go out of the square while capturing a flag, you have to start all over again.
When you capture a flag, about 6 randomly selected drops will come out of the middle. These drops can be taken by anyone. The drops are:
By capturing a flag you and your team will get 5 points (1 point will be given to you for capture assist). Killing an enemy will also give your team 2 points. Collecting a green flag drop will give 1 point.
5 minute match: 150 points
10 minute match: 200 points
15 minute match: 250 points
20 minute match: 300 points
You will respawn after 7 seconds when you die (lag or using a coin buff can change this). The only exception is Chaser mode, when the match is over, when someone scored a goal in Touch Down or when all the captains are killed for one team.
Draw
If your match ends in a tie, the team with the most amounts of individual points combined will be the winning team. If both team has the same amount of points and it as a tie, Team Alpha will win (this will hardly ever happen to you except in 1v1s).
EXP and PEN
At the end of every match, you will be awarded EXP and PEN depending on how much points you scored and how long you were in the match for. However, the EXP and PEN distribution is more time dependent than point dependent (which obviously encourages farming).
Which weapons and skills should I use?
You will notice that certain weapons and skills work better in certain modes and maps. For example, Mind Energy is very dominating in a Death Match but it is useless in Battle Royale. Assault Rifle can be more efficient in Siege Mode more than Captain because of its limited ammo. Detect may help you in Neden-1 but it won't be nearly as effective in Circle (both of them). Change your weapons and skills accordingly.
Also, if you are new, it is good to start practicing with a 3 selected weapons as that will be your weapon set. It's not a bad idea to experiment but it is difficult to do so now without making alternate accounts.
Points
You will get 2 points for killing an opponent, 1 point for a kill assist and 1 point for a heal assist (except Touch Down and you cannot get heal points in Chaser and Battle Roylale) in every mode. You will not gain any points for killing your own team mates (duh).
Half times
Half times occur only in Death Match and Touch Down. If you have reached half the maximum point during the first half in a Death Match or Touch Down (e.g. you are in a 30 minute Touch Down match and you scored the fifth goal) or your time ran out for the first half, you will automatically go into half time. No points can be gained for 5 seconds before half time and during the half time itself (lag can sometimes change this). During half time, you will have 10 to 5 seconds to decide whether you want to change your character. Then you will have 15 more seconds of waiting but don’t worry because the fumbi dance will entertain you (it does get old though).
Pity
Pity occurs when one team is winning during a match. It is usually not noticeable but it becomes more noticeable if you are winning/losing by a large gap. Pity, in general, makes the losing team more powerful in attack so the losing team will deal more damage. However, in a case like Touch Down, it also makes your SP deplete slower when you are holding the ball.
Sword Only (SO)
This is a rule where you are only able to use swords (hence the name). A room with this map will be played very differently because you will attack, approach and defend differently.
Guns Only
This is the same as ‘Sword Only’ except with guns. Not very different from unlimited mode
3.1 Death Match (DM)
One of the more popular modes, this is the easiest mode to adjust to because it's plain simple: Kill your opponents.
Both teams have to kill the opponents as many times as they can while dying as least as possible.
Killing your opponent will award your team 1 point.
- Have a healer. Healers are VERY important in this mode because they reduce the amount of deaths. This also means you should target your opponent's healers as they will become very irritating.
Stay with your team. If you are alone, you can be picked off easily by multiple people. If you are together, you can pick off your opponents.
You can play Death Match like a cover shooter. In cover shooters, you are never out in the open. You are always moving from cover to cover, trying to do a surprise attack on your opponent and if you are about to die, you can hide behind a wall or an obstacle and reload or run away.
Don't just think ‘get the kill’ but think ‘get the kill AND survive’. By killing a person, you score one point but by dying, you give them one point. This may not be too bad if you are winning but if you are losing, it's only making the match turn to your opponent's favour.
Know the respawn spots. Maps like Luna-2 and Square has only one respawn area per team so it is easy to spawn camp. Maps like Neden-1 and Neden-2 has multiple respawn spots and they are more spread out (especially Neden-1) so you may have to think twice before camping somewhere. I'm not telling you to camp but it is always an unpleasant feeling when an enemy respawns behind you while you are busy.
Don't be ashamed to run away. Running away is also a strategy and it is a key to survival. After all, healers can only heal you if you are alive.
If you are getting spawn camped, use the 2 seconds invincible state to your advantage to get away. 2 seconds is a very long time in S4 and you can go quite far without getting hurt at all.
15 minute match: 60 points
20 minute match: 80 points
30 minute match: 100 points
3.2 Touch Down (TD)
Another one of the more popular modes, this mode is similar to rugby (or American football) except you… kill people.
The fumbi/ball starts off at the middle of the map and your team has to carry that ball to your opponent's goal. If you successfully carry the ball to your opponent's goal, you scored 1 point for your team. And how do you pick up the ball? Simply walk over it and you will pick it up. However, your SP will no longer regenerate and it will slowly deplete instead so it isn't as easy as running towards your opponent's goal because you will probably run out of SP before you get there. If your opponent has the ball, just kill him and he will drop the ball. The ball will slide down slopes too so be aware of that.
Another unique thing about this match is the way pity works. Just like normal, your attack will increase but when you get the ball, your SP will deplete slower. Your SP will even stop depleting completely if you are losing with a difference of 4 goals or more (hopefully you will never be losing this badly).
You must have also noticed the blue and red electric line. You are able to walk through the blue line without damage but you will die if you touch the red line. The most important thing you need to know is that if you touch the lines (blue or red) while carrying the ball, the ball will reset.
Reset in Touch Down means the ball will go to the middle of the map. The ball will reset when:
- 1. The person carrying the ball touches the electric lines
2. Nobody touches the ball for a long time after it has been moved from its original place
3. The ball or the person carrying the ball falls to its or his/her ‘death’ (like in Station 2)
You will get 2 points for healing in this mode instead of 1. You will also get 4 defence points for killing the player carrying the ball and 4 offense points for killing a player while carrying the ball yourself (2 points for an assist in both defence and offense points)..
So that's it for the rules.
- Stunning the person with the ball becomes effective in Touch Down because they probably won't have enough SP to dodge out of it.
Speed increasing weapons like the Hand Gun and the Spy Dagger are greatly favoured for rushers in this match.
Sometimes, you should ignore the invaders (people who ‘invade’ in to your base), especially when your team is attacking. A person invading means one less person defending.
You can try to snipe people at the beginning of the match because people will likely move in predictable patterns when the match starts. For example, in Station 2, a lot of people will run to their right and wall jump at the side which will make them land straight in front of the train entrance. This pattern will become predictable so you'll have one easy victim.
If you are confident (and you want to be mean) you can wait until your opponent grabs the ball then kill him. This will award you 2 more points and it just annoys the opponent.
Strangely enough, sometimes it isn't always a good idea to kill the opponent. In Sword Only Tunnel for example, if your opponent's team was rushing and they all got into the tunnel but you reset the ball, you should just ignore them and rush. If your team is getting attacked, you should rush to your base to defend instead of invading. Remember that Touch Down is NOT a Death Match.
15 minute match: 6 points
20 minute match: 8 points
30 minute match: 10 points
3.3 Chaser
The third mode implemented into S4, this mode is like the good old playground game called ‘tag’. The only difference is the fact that the chaser doesn't touch you. They have to kill you.
At the beginning of the round, a random person is selected to become the chaser. The chaser will have higher attack, defence (or you could say that he has a tankful of HP), speed, reload speed and they will have the actual chaser behind them as well (you can shoot the actual chaser too) and the chaser's goal is to kill everyone else in the time limit. This obviously means everyone else's goal is to survive until the time is over. The round will end when the time runs out, when the chaser kills everyone, when the chaser dies or when the chaser leaves the room. Then a new chaser is selected for the next round. You will not respawn in this mode until the round finishes. Rounds will last longer if there are more people in the room.
When you are the chaser, everything will become darker and the enemies will be seen to be black and red. This may overwhelm you at first but you will get used to it.
Also note that the person with the most amounts of points (excluding the chaser) will have a target marker on him so everyone knows where he is at all times. A new target will be assigned when the previous target dies.
This mode can have the unlimited rule or the chaser rule and in the chaser rule, you are not allowed to use Mind Shocks or Blocks.
Last thing to note is the melee damage rank and the gun damage rank. You will be awarded number 1 if you damaged the chaser the most with your gun, you will get the gun damage rank first place. Same case for melee and you will get more EXP at the end of the match if you have a rank.
As the chaser, you will get 2 points for killing an opponent, 4 points for killing the target and 4 additional points for killing everyone.
As the ‘runners’, you will get 2 points for filling the bar each time by hurting the chaser enough, 5 points for your team winning the round and 10 points for surviving until the end of the round.
- Stay AWAY from the target. Since killing the target will get you 2 additional points and he is spotted more easily for the chaser, the chaser is most likely to go after the target. In this mode, you can die from stray bullets or the chaser might change his mind to go after you. Both of these will likely result in death for you.
If you are the target and the chaser is coming after you, go towards your team mates. The chaser will unlikely to be dedicated to killing just one person so your team mates might just stall time for you. This is cruel but your life is more important to you, right?
Don't even bother trying to kill the chaser. They are too strong and they will kill you relatively easily. Shooting them just for points is also risky because you will be giving your position away. The only exception is when you are in a map like Circle-2 or Blockbuster where you are able to kill the chaser by making him drop to his death or when the chaser is away from keyboard (HMG works very nicely here).
The above tip does not mean that you can't disrupt the chaser. When you get good enough in surviving, you got to start helping your team to help yourself Bind works well just because of the fact that it prevents the Chaser from moving for 3 seconds and the chaser is easily distracted by the target player. Burst weapons like the Revolver and the Burst Shotgun works well because the Chaser is huge so all your bullets will probably hit without much aim (I tried). These 2 weapons also has knockback which just annoys the chaser generally. Knockbacks weapons (other than the previous 2 mentioned) like the Cannonade can work too and less risky than swords. But if you are confident, you could start going melee.
If a lot of people has the Plasma Sword/Counter Sword, you could try and attack the Chaser all together. The Plasma Swords can just hold Right click and the Counter Sword users can rapidly click or/and hold left click. If 11 people are doing this at once against the chaser in the corner, it becomes very difficult for the chaser to get out. This rarely happens against an active chaser but it can get funny when it does.
If the chaser match is set to unlimited weapons and skills, bring Mind Shock and Block because they will DOMINATE your opponents.
3.4 Battle Royale (BR)
This is the good old ‘free-for-all’ match which is pretty standard for every shooting game like Team Death Matches.
In this match, everyone is your enemy (surprise surprise). The only difference between Battle Royale and every other ‘free-for-all’ match is that the person with the highest amount of points (the first place) will have a marker on them so everyone will know where he is.
The match will end when the time runs out or when somebody reaches (or goes over) the maximum amount of points.
You will get 5 points for killing the first place.
10 minute match: 50 points
15 minute match: 70 points
- When the match starts, you can wait until someone kills someone else first so you will get 5 points for killing them.
To win this mode, it's not about trying to keep the first place. It's about keeping NEAR the first place and killing the first place at the right time so always try to kill the first place.
If you want to keep the first place, don't let the guy in second place kill you. Yes, you even have to be careful about who kills you and not just about how they kill you.
Kill steal as much as you can in this mode. That's what this mode is all about: being sly while outsmarting everyone else. Being part of the battle but never being in the centre.
Don't even THINK about bringing Mind Energy for this match.
3.5 Captain
This is a variation of Death Match but it is done in rounds instead of halves.
At the beginning of every round, everyone will have a crown on their head which means that everyone starts off as ‘captains’. While you are the captain, you will have 500 HP (you will have more HP if your team is outnumbered) and your location will be shown to the people who aren't captains. Your goal is to kill all of the opponent's captains before they kill all of yours. Your team will get 1 point for winning a round and your team has to get the maximum amount of points.
When you die as the captain, you will respawn as a normal player. The same thing happens when you go into the match when it has already begun.
Every round is 3 minutes long and if the time runs out and there are still some captains left, the point will go to the team with the most amounts of captains. If there are the same amount of captains, the point will go to the team with Captains with the highest amount of HP.
You will get 5 points for killing a captain.
- Healers are very good in this mode, just like DM. If you are the healer, prioritise your own life. Likewise, if your opponent has healers, it would be preferable to kill them first.
Also like DM, it is not good to be alone. You will be surprised how quickly your HP can disappear if there are multiple people shooting/slicing you at once.
If you just so happen to be the last captain left, concentrate fully on keeping your HP as fast as possible. You are the only hope your team has after all.
Avoid fights with other non-captains, especially if you are a captain your self. Your team will get no points for killing a non-captain and if you are a captain, you will just be wearing yourself out.
3.6 Siege Mode
This mode is very similar to ‘king of the hill’ with multiple capture points. It is also the newest mode currently.
The aim of this mode is to reach the point limit by getting points (duh). The green flags are yours, the grey flags are neutral and the red flags are your opponent's. The main way to get points in this match is by capturing flags. You do this by staying in the box area around the flag and you will see your capturing progress (e.g. 20%, 40% etc.).
Capturing your opponent's flags will take double the amount of time required to capture a neutral flag and capturing a point with more players will make the capturing process quicker. If you go out of the square while capturing a flag, you have to start all over again.
When you capture a flag, about 6 randomly selected drops will come out of the middle. These drops can be taken by anyone. The drops are:
- Green flag drop: Gives 1 point for your team
Dark blue PEN drop: Gives 5 PEN to you
Purple EXP drop: Gives 5 EXP to you
Red heart drop: Restores your HP by 30
Light blue battery drop: Fully restores your SP
Yellow (whatever this is) drop: Refills your ammo cartridge you are currently holding
By capturing a flag you and your team will get 5 points (1 point will be given to you for capture assist). Killing an enemy will also give your team 2 points. Collecting a green flag drop will give 1 point.
5 minute match: 150 points
10 minute match: 200 points
15 minute match: 250 points
20 minute match: 300 points
- At the beginning of the match, getting the middle flag is important. That is where the centre of chaos will be and it will be difficult to get the opponent's flag at the beginning of the match.
In my experience, it is good to only defend if there are players attacking right in front of you or when your team has all the flags.
Dodging around in the square can be difficult so try to dodge from one end of the square to the other.
Knockback weapons work very well in Siege mode because if you push your opponent out of the square around the flag, they will have to start capturing it all over again.
4. Glitches
Spoiler: show
Glitches and bugs are in pretty much every game. Whether they are there to be used or not is your choice although some of them will get you banned. So I will only tell you the glitches which are ‘okay’ to use by the rules set by the ‘higher-ups’.
4.1 Named Glitches
Wall Shooting (WS)
Wall shooting is one of the most widely known glitch in S4. You may have started using this already without knowing it. By putting only the cursor ‘not behind a wall’ you can shoot without getting hit as much because on everyone else's screen, it looks like your hand is coming out of the wall while most parts of your body is covered by the wall.
Example: http://neuropod.net/imagehost/uploads/a ... 0e4d8e.jpg
It works with every shooting weapon except the Heavy Machine Gun.
Comet/Meteor
Comet is mostly performed with the Counter Sword and the Plasma Sword but any weapon can be used for it.
Step 1: Hold Right click with the Counter Sword (do not let go)
Step 2: Hold left/right (do not let go)
Step 3: Hold the number which is assigned to one of the weapons mentioned above (do NOT let go)
Step 4: Press Jump
NOTE 1: Step 2 and step 3 can be done in any order
NOTE 2: For step 3, you can use the mouse scroll instead of the numbers
This glitch makes you use the right click attack of the weapon you changed to with a jump. For example, if you do a comet with the Plasma Sword, you will go up and forwards.
To perform a meteor, just simply do the steps above while in the air. You won't go up but you will use a right click attack which aren't able to be used in mid-air (like the Plasma Sword's right click). The meteor can also be performed while flying.
Comet/meteor is usually referred to the Plasma Sword version of the Comet/meteor.
If you perform a comet/meteor with the Storm Bat, you are not able to continue the Spin (so no mid-air whirlwinds).
You can perform a comet/meteor with the Twin Blades and the Breaker even if you have less than 50 SP (the amount required to use the Charge attack).
If you perform a comet/meteor with a gun, you will merely switch to that weapon, even if it has a right click function (like the Smash Rifle). The only exception is the Turret (you will immediately start to go into turret mode).
To see more about comet/meteor watch this video (by FukYeahSeaking):
http://www.youtube.com/watch?v=5a1kU9Q_ ... ideo_title
Revenge Dodge
With the Counter Sword, when you release the right click after holding or pressing it, your character will lower his left arm. While your character is doing this, you are not able to do anything except move and jump but by doing a dodge while you are in this animation, you will perform a dodge while going up diagonally. You can do this while you are in the air as well but you obviously won't go diagonally up. This can also be used as an easier way of doing the ‘wave dash’.
This can also be performed while flying. If you perform a revenge dodge while flying, you will not fall to the ground either (until your entire SP is used up of course).
Fade Step
It does the same thing as the revenge dodge: It makes you dodge diagonally upwards. The only difference is that you need the Shield instead of the Counter Sword.
When you press shift with shield, there is a small delay before the shield gets deployed. In this delay, your character will have their arms out wide and then they will close it. To fade step, all you have to do is perform a dodge before your shield gets deployed. So essentially, all you are doing is: Shift --> A/D + Spacebar.
Air hugging
Air hugging is used to cancel the delays after shooting so you can shoot again or perform other actions quicker. To Air hug, you will need the Shield and one or two (your choice) guns (preferably guns with delays after each shot like the Revolver).
With one weapon, Left Click --> Shift --> Shift --> repeat.
With two weapons, Left Click --> Shift -->change weapon --> Shift --> repeat
This can also be mixed with fade stepping.
NOTE 1: trying to air hug efficiently in a middle of a fight requires an extreme amount of muscle memory and practice. You need to aim, press the correct keys in the proper sequence and dodge in the correct direction (you don't want to dodge into a wall right?) all at the same time.
NOTE 2: You can perform something similar to air hug with the Invisible skill as well although using the Shield is recommended because it consumes less SP.
Reload Cancel
Reload cancels are used to jump up on higher places which aren't accessible with a normal jump. To do this, you will need at least 2 weapons and one of them has to be a gun with an empty cartridge.
Step 1: Wall jump
Step 2: When your character presses their feet against the wall (so pretty much right after you pressed jump the second time) press the number that your empty gun is assigned to.
Step 3: Jump again.
It is simple but quite difficult to manage at first. This motion must be done very quickly.
Bunny Hop
This is used to be more evasive and to not just run in a straight line. You may have already started doing this yourself.
All you have to do this is Run --> Jump --> Repeat. You can jump first if you want but the point is that you are going up and down instead of walking in a straight line (which makes you easy to shoot). Also, if you run in mid-air, you will fall down faster so you'll be going up and down faster as well.
You can use this with no SP as well (like when you have the ball).
Wall Rape/Wall Boost
By adjusting your camera shoot the wall while pressing yourself against the wall. This will make you go faster but you will not be able to see the people around you so it can be risky. This can also be done with the Counter Sword's right click (revenge). Just hold right click with it instead of left click. A perfect example would be one of TuttoAron/0Harakiry's video:
http://www.youtube.com/watch?v=LJHF48wn ... ideo_title
4.2 The Unnamed glitches
These are basically the glitches and bugs with no name. You may find these glitches yourself and wonder how the heck they happened.
When you wall jump at the top edge of a wall/box/whatever you are wall jumping off of...
Sometimes, you will notice that you wall jump in the opposite direction you expect. This rarely happens and it is difficult at first to use it to your advantage (most of the time, it will slow you down by sending you to the wrong direction).
This guide from Gunslito will show you the height to actually achieve this jump if you don't know what I'm talking about: http://www.youtube.com/watch?v=FLQyt1MQuHU
When you use some sword attacks...
You will notice that some sword attacks will make you go backwards by a slight bit. This may annoy you if you are trying to score with the attacks or trying to sniper people while they are in their delay. The attacks are:
Every Counter Sword Light Slashes
Every Twin Blades attack
Plasma Sword Dash
Here is a video to show you some examples:
http://www.youtube.com/watch?v=JWsSjf14OXs
4.1 Named Glitches
Wall Shooting (WS)
Wall shooting is one of the most widely known glitch in S4. You may have started using this already without knowing it. By putting only the cursor ‘not behind a wall’ you can shoot without getting hit as much because on everyone else's screen, it looks like your hand is coming out of the wall while most parts of your body is covered by the wall.
Example: http://neuropod.net/imagehost/uploads/a ... 0e4d8e.jpg
It works with every shooting weapon except the Heavy Machine Gun.
Comet/Meteor
Comet is mostly performed with the Counter Sword and the Plasma Sword but any weapon can be used for it.
Step 1: Hold Right click with the Counter Sword (do not let go)
Step 2: Hold left/right (do not let go)
Step 3: Hold the number which is assigned to one of the weapons mentioned above (do NOT let go)
Step 4: Press Jump
NOTE 1: Step 2 and step 3 can be done in any order
NOTE 2: For step 3, you can use the mouse scroll instead of the numbers
This glitch makes you use the right click attack of the weapon you changed to with a jump. For example, if you do a comet with the Plasma Sword, you will go up and forwards.
To perform a meteor, just simply do the steps above while in the air. You won't go up but you will use a right click attack which aren't able to be used in mid-air (like the Plasma Sword's right click). The meteor can also be performed while flying.
Comet/meteor is usually referred to the Plasma Sword version of the Comet/meteor.
If you perform a comet/meteor with the Storm Bat, you are not able to continue the Spin (so no mid-air whirlwinds).
You can perform a comet/meteor with the Twin Blades and the Breaker even if you have less than 50 SP (the amount required to use the Charge attack).
If you perform a comet/meteor with a gun, you will merely switch to that weapon, even if it has a right click function (like the Smash Rifle). The only exception is the Turret (you will immediately start to go into turret mode).
To see more about comet/meteor watch this video (by FukYeahSeaking):
http://www.youtube.com/watch?v=5a1kU9Q_ ... ideo_title
Revenge Dodge
With the Counter Sword, when you release the right click after holding or pressing it, your character will lower his left arm. While your character is doing this, you are not able to do anything except move and jump but by doing a dodge while you are in this animation, you will perform a dodge while going up diagonally. You can do this while you are in the air as well but you obviously won't go diagonally up. This can also be used as an easier way of doing the ‘wave dash’.
This can also be performed while flying. If you perform a revenge dodge while flying, you will not fall to the ground either (until your entire SP is used up of course).
Fade Step
It does the same thing as the revenge dodge: It makes you dodge diagonally upwards. The only difference is that you need the Shield instead of the Counter Sword.
When you press shift with shield, there is a small delay before the shield gets deployed. In this delay, your character will have their arms out wide and then they will close it. To fade step, all you have to do is perform a dodge before your shield gets deployed. So essentially, all you are doing is: Shift --> A/D + Spacebar.
Air hugging
Air hugging is used to cancel the delays after shooting so you can shoot again or perform other actions quicker. To Air hug, you will need the Shield and one or two (your choice) guns (preferably guns with delays after each shot like the Revolver).
With one weapon, Left Click --> Shift --> Shift --> repeat.
With two weapons, Left Click --> Shift -->change weapon --> Shift --> repeat
This can also be mixed with fade stepping.
NOTE 1: trying to air hug efficiently in a middle of a fight requires an extreme amount of muscle memory and practice. You need to aim, press the correct keys in the proper sequence and dodge in the correct direction (you don't want to dodge into a wall right?) all at the same time.
NOTE 2: You can perform something similar to air hug with the Invisible skill as well although using the Shield is recommended because it consumes less SP.
Reload Cancel
Reload cancels are used to jump up on higher places which aren't accessible with a normal jump. To do this, you will need at least 2 weapons and one of them has to be a gun with an empty cartridge.
Step 1: Wall jump
Step 2: When your character presses their feet against the wall (so pretty much right after you pressed jump the second time) press the number that your empty gun is assigned to.
Step 3: Jump again.
It is simple but quite difficult to manage at first. This motion must be done very quickly.
Bunny Hop
This is used to be more evasive and to not just run in a straight line. You may have already started doing this yourself.
All you have to do this is Run --> Jump --> Repeat. You can jump first if you want but the point is that you are going up and down instead of walking in a straight line (which makes you easy to shoot). Also, if you run in mid-air, you will fall down faster so you'll be going up and down faster as well.
You can use this with no SP as well (like when you have the ball).
Wall Rape/Wall Boost
By adjusting your camera shoot the wall while pressing yourself against the wall. This will make you go faster but you will not be able to see the people around you so it can be risky. This can also be done with the Counter Sword's right click (revenge). Just hold right click with it instead of left click. A perfect example would be one of TuttoAron/0Harakiry's video:
http://www.youtube.com/watch?v=LJHF48wn ... ideo_title
4.2 The Unnamed glitches
These are basically the glitches and bugs with no name. You may find these glitches yourself and wonder how the heck they happened.
When you wall jump at the top edge of a wall/box/whatever you are wall jumping off of...
Sometimes, you will notice that you wall jump in the opposite direction you expect. This rarely happens and it is difficult at first to use it to your advantage (most of the time, it will slow you down by sending you to the wrong direction).
This guide from Gunslito will show you the height to actually achieve this jump if you don't know what I'm talking about: http://www.youtube.com/watch?v=FLQyt1MQuHU
When you use some sword attacks...
You will notice that some sword attacks will make you go backwards by a slight bit. This may annoy you if you are trying to score with the attacks or trying to sniper people while they are in their delay. The attacks are:
Every Counter Sword Light Slashes
Every Twin Blades attack
Plasma Sword Dash
Here is a video to show you some examples:
http://www.youtube.com/watch?v=JWsSjf14OXs
5. Complaining
Spoiler: show
This gets an entire section to itself because people in S4 complain A LOT. I mentioned this before but they will complain about the most ridiculous things.
Why shouldn't you complain (general)? If you are complaining, please stop. It won't benefit you in anyway (you are actually wasting your time typing) and you may start ‘flame wars’ while looking like a 5 year old brat who learned how to type. It also makes the game much more enjoyable for you and everyone else. Also, if you don't like the game, you can always leave, play with your friends in a private room or just stop typing all together. Less QQ, more Pew Pew.
If you are getting flamed yourself, don't sweat it. You will get flamed multiple times but most of them are said (or typed in this case) to boost their own ego. Don't start a flame war. Try to reason with them. Teach them the right way. And if all of that doesn't work, there is always the block function that will never betray you. Press ESC and then tick the box which is to the right of the player's name.
5.1 Spam
This is one of the most common complaints in S4. Spam, by definition of gaming, is a repeated action. This isn't ‘supposed’ to have bad connotations to it but, in S4, it does.
Complaining about spam is actually very ridiculous if you think about it logically. If your opponent killed you with ‘spam’, that just means they killed you by using the same attack/weapon repeatedly but why is that bad? Is there an unspoken law which makes you noobish unless you use limited amount of attacks to kill the opponent? No.
Another thing is EVERYONE ‘spams’. You can technically spam your gun but why is the term used to melee weapons only? You are doing the same thing by holding down left click but are guns more pro than melee? NO.
Thirdly, if someone is ‘spamming’ they instantly become predictable. They are doing the same thing again and again so why wouldn't they be predictable?
Lastly, if you really deem ‘spamming’ to be ‘noobish’ then you yourself couldn't counter a ‘noobish’ tactic. That's pretty pathetic.
5.2 Type kill
This is a common complaint as well. But, if you think about it, this is totally your fault. If you begin to type while you are vulnerable (which is pretty much ALWAYS), OF COURSE they will kill you. The entire match isn’t going to stop just because you are typing.
5.3 Kill Steal
Not too common but also just as stupid as the last complaint. If someone kills the person that you are killing in a Death Match, then it's fine because it counts as one kill whoever kills the opponent anyway. If you are mad about him getting 2 points and you are only getting 1 (or possibly none) then it's just your ‘incompetence’ to finish off your prey. You may be in the same team but you are still competing with each other.
If you are complaining about ‘kill steal’ in a Battle Royale, you are even more stupid. You are SUPPOSED to ‘kill steal’. That's the point. Let other people wear each other out and then finish them both off.
5.4 ‘Noob’ tactics
This is very common in Station-2 and one of the prime examples includes using the bridge.
Why is this stupid thing to complain about? Well the question you got to ask yourself is: who are YOU to judge other people if they are noob or not? It doesn't matter whether you are a veteran, rookie or a pro. You do everything you can to win in a match (without breaking rules of course) so there is no such thing as a ‘noob tactic’ if it works. But even if it doesn't work, why mock it? Just don't use it yourself and you'll be fine.
Why shouldn't you complain (general)? If you are complaining, please stop. It won't benefit you in anyway (you are actually wasting your time typing) and you may start ‘flame wars’ while looking like a 5 year old brat who learned how to type. It also makes the game much more enjoyable for you and everyone else. Also, if you don't like the game, you can always leave, play with your friends in a private room or just stop typing all together. Less QQ, more Pew Pew.
If you are getting flamed yourself, don't sweat it. You will get flamed multiple times but most of them are said (or typed in this case) to boost their own ego. Don't start a flame war. Try to reason with them. Teach them the right way. And if all of that doesn't work, there is always the block function that will never betray you. Press ESC and then tick the box which is to the right of the player's name.
5.1 Spam
This is one of the most common complaints in S4. Spam, by definition of gaming, is a repeated action. This isn't ‘supposed’ to have bad connotations to it but, in S4, it does.
Complaining about spam is actually very ridiculous if you think about it logically. If your opponent killed you with ‘spam’, that just means they killed you by using the same attack/weapon repeatedly but why is that bad? Is there an unspoken law which makes you noobish unless you use limited amount of attacks to kill the opponent? No.
Another thing is EVERYONE ‘spams’. You can technically spam your gun but why is the term used to melee weapons only? You are doing the same thing by holding down left click but are guns more pro than melee? NO.
Thirdly, if someone is ‘spamming’ they instantly become predictable. They are doing the same thing again and again so why wouldn't they be predictable?
Lastly, if you really deem ‘spamming’ to be ‘noobish’ then you yourself couldn't counter a ‘noobish’ tactic. That's pretty pathetic.
5.2 Type kill
This is a common complaint as well. But, if you think about it, this is totally your fault. If you begin to type while you are vulnerable (which is pretty much ALWAYS), OF COURSE they will kill you. The entire match isn’t going to stop just because you are typing.
5.3 Kill Steal
Not too common but also just as stupid as the last complaint. If someone kills the person that you are killing in a Death Match, then it's fine because it counts as one kill whoever kills the opponent anyway. If you are mad about him getting 2 points and you are only getting 1 (or possibly none) then it's just your ‘incompetence’ to finish off your prey. You may be in the same team but you are still competing with each other.
If you are complaining about ‘kill steal’ in a Battle Royale, you are even more stupid. You are SUPPOSED to ‘kill steal’. That's the point. Let other people wear each other out and then finish them both off.
5.4 ‘Noob’ tactics
This is very common in Station-2 and one of the prime examples includes using the bridge.
Why is this stupid thing to complain about? Well the question you got to ask yourself is: who are YOU to judge other people if they are noob or not? It doesn't matter whether you are a veteran, rookie or a pro. You do everything you can to win in a match (without breaking rules of course) so there is no such thing as a ‘noob tactic’ if it works. But even if it doesn't work, why mock it? Just don't use it yourself and you'll be fine.




















