andrydb wrote:hybrid shammy:
http://www.xaleo.org/flopla/saint#6:011 ... :0:0:0:0:0
flow+ToD
thorn shield max
for me it's good u.u
if you are happy with it, go for it
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Re: [Guide] Timey's Shaman Guide.
if you are happy with it, go for it See the legend - Live the legend - Become the legend |
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Re: [Guide] Timey's Shaman Guide.Hi Timey, i'm an 80 lvl shaman and i'm soon going to be 86 because of the quests I saved. I'd like to reset my stats into pvp and i need some suggestions.
Which of this builds is the best? http://www.xaleo.org/flopla/saint#6:011 ... :0:0:0:0:0 http://www.xaleo.org/flopla/saint#6:011 ... :0:0:0:0:0 http://www.xaleo.org/flopla/saint#6:011 ... :0:0:0:0:0 My favourite is the first one, but I'd like to up revenant's curse because I think it could be really useful in some situations. I'd just like to know if it can make me win or if it's less important than other skills. I would choose it only for the MP malus.. The other question is about stats. A friend of mine reset into 100 dex, 50 wis and rest const and he says it's really good and he never misses. What do you think about it? |
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Re: [Guide] Timey's Shaman Guide.
Your last skilltree is is good if you want to go full pvp for your lvl. revenants curse is really really useful if you want to be full pvp. because shaman pvp is all about damage over time. the more DoT skills the better. i wud recommend this for your lvl for pvp: http://www.xaleo.org/flopla/saint#6:011 ... :0:0:0:0:0 lvl 7 thorn shield is enough, lvl 5 is a bit low and any higher then 7 is only worth taking if u are higher lvl. lvl 10 recovery is good enough. and for stats.. it really depends on how you will be playing. if you are willing to spend gelts everyday then go full con and get magic hit + hp/mp fusions. 700-750 is the minimum magic hit you want to have because any lower then that you will miss alot on higher lvls and dex builds. always make sure to have minimum 10k mp. but if u dont like using fusions then u can add dex until you get around 800-900 hit rate, which is good enough for most situations. and the rest of the stats add 60 wis and rest on con. and try to get cs items that will give u hp and mp. |
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Re: [Guide] Timey's Shaman Guide.Great, thanks.
Do you know what's the amount of HP you get for each const point? and MP for wis point? Also, how many HP should i have (approximately) to pvp well? P.S.= i'd like to ask you some questions for CM pvp but i'm quite sure this is not the correct topic xD |
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Re: [Guide] Timey's Shaman Guide.
anything between 25k-30k hp [with hp items] for your lvl is good. and about the hp and mp points, the points you get from them change a bit depending on your lvl. but as i last remember around lvl 87 each mp point gave around 45 mp and each hp point gave around 38 hp. i would have re-checked for you easily if i still played florensia, but i dont. and if u wanna know about cm just leave a pm and il try and help when im not busy. |
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Re: [Guide] Timey's Shaman Guide.Hey timey I was wondering if u could come up with a boss build. I don't really wanna tank but I need to survive bosses aoes. More of a supportive debuff and dot guy. Can u help me out Plz?
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Re: [Guide] Timey's Shaman Guide.
so you want a support/debuffer for wars, bosses & raids; that isnt a tank? |
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Re: [Guide] Timey's Shaman Guide.I dont want to support like heal but i would like to have recovery but mainly debuffing yes.
http://www.xaleo.org/flopla/saint#6:011 ... :0:0:0:0:0 |
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Re: [Guide] Timey's Shaman Guide.
Since you want to concentrate on debuffing and support then i would prefer to max revenants curse for more DoT damage and max soul revival because it is an overpowered skill at max [ it recovers 80% of the targets hp when you revive them. Good for reviving players with high hp, it helps alot]. Blessing of nature is only useful against meele classes and explorers, i rather take revenants curse because shaman isnt really suppose to be a buffer [leave the buffing for the good old priest Note: If you want a FULL DoT debuffing supporter & have more damage then you can max flow of darkness instead of recovery. You wont be able to heal but you will have really crazy DoT + damage. And for stats, if you are going to use alot of magic hit fusions, then you wont need dex, just get around 15k mp and minimum of 20k hp so you wont die easy. If you arent going to use magic hit fusions then add dex until you get around 800 magic hit, which is enough for most situations and the rest balance out your hp and mp like i mentioned. |
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Re: [Guide] Timey's Shaman Guide.So stat wise would be about 2 int 1 con because int raises magic hit also. sea into wis?
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